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What boon for 3 PCs to bring them up to the power of 4?
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<blockquote data-quote="Master of the Game" data-source="post: 3347194" data-attributes="member: 9220"><p>I ran a group of three (Beguiler, Ranger, Paladin) who needed a bit of healing help, so I gave them a flag with their group symbol, and had them tie it to their group bond (the teamwork stuff from DMG2). It functioned as a cleric equal to the average party level, minus one for each person in the group after the first. It only had access to the healing domain, and a character who wanted to order it to cast a spell had to give up a standard action.</p><p></p><p>That way, the group had the healing of a level 5 cleric (they were 7 at the time I believe), but when our group grew and it was needed less, it slowly got phased out.</p><p></p><p>Basically, at sun-up it got back all of its spells back.</p></blockquote><p></p>
[QUOTE="Master of the Game, post: 3347194, member: 9220"] I ran a group of three (Beguiler, Ranger, Paladin) who needed a bit of healing help, so I gave them a flag with their group symbol, and had them tie it to their group bond (the teamwork stuff from DMG2). It functioned as a cleric equal to the average party level, minus one for each person in the group after the first. It only had access to the healing domain, and a character who wanted to order it to cast a spell had to give up a standard action. That way, the group had the healing of a level 5 cleric (they were 7 at the time I believe), but when our group grew and it was needed less, it slowly got phased out. Basically, at sun-up it got back all of its spells back. [/QUOTE]
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What boon for 3 PCs to bring them up to the power of 4?
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