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What campaigns have you started that didn't work out (and not for bait & switch-issues)
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<blockquote data-quote="Ulfgeir" data-source="post: 7837181" data-attributes="member: 7015719"><p>I started the planning for a campaign in Daring Comics rpg well before the 2016 US presidential election, and some of the choices I made, unfortunately did not work out that well for different reasons, which I will explain later.</p><p></p><p>The choices I made was the following:</p><ul> <li data-xf-list-type="ul">The characters would be starting characters, and since everyone uses New York, I settled for Miami.</li> <li data-xf-list-type="ul">The team would operate as vigilantes, and not have official support.</li> <li data-xf-list-type="ul">I made it so that super-heroes were relatively rare, and the previous team in Miami were not around. (1)</li> <li data-xf-list-type="ul">I made Miami super corrupt, and full of drug-smugglers and different gangs. Think Miami Vice + The Shield.</li> <li data-xf-list-type="ul">Lots of racial/ethnic tensions.</li> <li data-xf-list-type="ul">I envisioned that Trump won the 2016 presidential election, and that that would lead to lots of international conflicts and internal ones.. (2) So most other heroes were buzy either protecting Washington or serving in foreign conflicts (of which there was a number). This meant that no outside heroes would come down and fix the situation in Miami.</li> </ul><p></p><p>Now for explanations (and problems):</p><p>1: in the previous team, there had been problems, as he leader (a very powerful blaster), and his second-in command (a guy in power-armour) was corrupt, and did not care if they commited lots of collateral damage. A white-supremacy group performed a terrorist action, and the previous team tracked them down to a base in an old castle in part of Eastern Europe. In the showdown that happened there, the most idealistic person in the group (Red Gazelle), a speedster with near Wolverine-levels of regenerative powers got in the way of the attacks by the leader and his second-in command. She died from this, and the groups gadgeteer got injured and is now in a wheelchair. When the group came home, the gadgeteer, the Brick, and his wife who was doing archery accused the other two of doing it intentionally. So the group split apart. (they did not get to retrieve Red Gazelle's body, which is important...)</p><p></p><p>Later, the former leader and his second-in command would go in when a young supers driven to end of his sanity by being falsely accused of a crime, took the persons working in the Crime-lab hostages. Half of the persons there, and the young supers died in that battle. Those two were now hunted by the police. Someone put enough explosives in the leaders car, to vaporize him, and he guys in the power-armour was found in a motel-room with underage girls. He is now in solitary confinement for life. The Archer is retired as she got pregnant, and her husband is missing in action. The gadgeteer is out of the hero-business, and now works for a shady corporation that has a public image that they are the best thing since sliced bread and that they are building a better tomorrow. Someone has started to take control of all the criminal elements in the city. This someone is Red Gazelle, who has come back as a vampires (and she still has her powers). The castle was a prison for an ancient vampire lord, who found her when her regenerative powers had kicked in enough so that she was alive again. She is now a complete villainess, and is very ruthless, but operates in the shadows). She was the one that took care of her killers.</p><p></p><p>2: I did not expect some of the egregious stuff that has happened since he took office, The problems with this choice is that some things work MUCH better as fiction than reality. Same with having hackers in fiction is fine, but when you get things like Stuxnet and ransomware in real life, not so fine. That is all I will say about politics.</p><p></p><p>3: Super-hero games are by default REACTIVE. The heroes wait for the villains to do things...</p><p></p><p></p><p>So what campaigns did you start that didn't work out and why?</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 7837181, member: 7015719"] I started the planning for a campaign in Daring Comics rpg well before the 2016 US presidential election, and some of the choices I made, unfortunately did not work out that well for different reasons, which I will explain later. The choices I made was the following: [LIST] [*]The characters would be starting characters, and since everyone uses New York, I settled for Miami. [*]The team would operate as vigilantes, and not have official support. [*]I made it so that super-heroes were relatively rare, and the previous team in Miami were not around. (1) [*]I made Miami super corrupt, and full of drug-smugglers and different gangs. Think Miami Vice + The Shield. [*]Lots of racial/ethnic tensions. [*]I envisioned that Trump won the 2016 presidential election, and that that would lead to lots of international conflicts and internal ones.. (2) So most other heroes were buzy either protecting Washington or serving in foreign conflicts (of which there was a number). This meant that no outside heroes would come down and fix the situation in Miami. [/LIST] Now for explanations (and problems): 1: in the previous team, there had been problems, as he leader (a very powerful blaster), and his second-in command (a guy in power-armour) was corrupt, and did not care if they commited lots of collateral damage. A white-supremacy group performed a terrorist action, and the previous team tracked them down to a base in an old castle in part of Eastern Europe. In the showdown that happened there, the most idealistic person in the group (Red Gazelle), a speedster with near Wolverine-levels of regenerative powers got in the way of the attacks by the leader and his second-in command. She died from this, and the groups gadgeteer got injured and is now in a wheelchair. When the group came home, the gadgeteer, the Brick, and his wife who was doing archery accused the other two of doing it intentionally. So the group split apart. (they did not get to retrieve Red Gazelle's body, which is important...) Later, the former leader and his second-in command would go in when a young supers driven to end of his sanity by being falsely accused of a crime, took the persons working in the Crime-lab hostages. Half of the persons there, and the young supers died in that battle. Those two were now hunted by the police. Someone put enough explosives in the leaders car, to vaporize him, and he guys in the power-armour was found in a motel-room with underage girls. He is now in solitary confinement for life. The Archer is retired as she got pregnant, and her husband is missing in action. The gadgeteer is out of the hero-business, and now works for a shady corporation that has a public image that they are the best thing since sliced bread and that they are building a better tomorrow. Someone has started to take control of all the criminal elements in the city. This someone is Red Gazelle, who has come back as a vampires (and she still has her powers). The castle was a prison for an ancient vampire lord, who found her when her regenerative powers had kicked in enough so that she was alive again. She is now a complete villainess, and is very ruthless, but operates in the shadows). She was the one that took care of her killers. 2: I did not expect some of the egregious stuff that has happened since he took office, The problems with this choice is that some things work MUCH better as fiction than reality. Same with having hackers in fiction is fine, but when you get things like Stuxnet and ransomware in real life, not so fine. That is all I will say about politics. 3: Super-hero games are by default REACTIVE. The heroes wait for the villains to do things... So what campaigns did you start that didn't work out and why? [/QUOTE]
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