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General Tabletop Discussion
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What campaigns have you started that didn't work out (and not for bait & switch-issues)
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<blockquote data-quote="monsmord" data-source="post: 7837434" data-attributes="member: 6876475"><p>I built a world and a significantly extended ruleset for D&D 1e (this was a few years before 2e) with new playable races and classes, all that. The first adventure was to give each character a special magic item tailored to them, carefully hidden in a room off a deep well (fifty feet below the lip and not visible from the top), and that well was at the center of a maze. They got to the center refusing to take any of the interesting bait left, saw the well, and immediately decided to climb down for reasons never fully explained. Thus armed, they left the way they came, never exploring 80% of the complex.</p><p></p><p>Outside they came upon a "royal honeymoon wagon" that was on its way from one kingdom to another, escorted by representatives from two other kingdoms, all part of a peace pact. The wagon was to be attacked by another force and the players help defend it, and the campaign was to be about how this other power was trying to destabilize the whole region and gain control. But upon seeing the wagon, and without asking anything about it, my players attacked it themselves, killing everyone, just to see what these cool new magic items could do.</p><p></p><p>I've never been a good DM, least of all in the summer after high school. In retrospect the whole thing was insipid, typical cartoonish high school fare, but a better DM might have been able to control it, salvage it, spin it, something. Not me, though. A couple hundred hours hand-writing manuals in notebook paper, drawing and painting maps, etc., and these chuckleheads didn't want to "play right." I burned it down, never DM'd them again. The dumbest thing on my part may have been expecting otherwise - I had played with these guys for a while, and should have seen all it coming.</p><p></p><p>It became a running joke until I finally abandoned the group (embarrassingly late in life) because IRL most remained some degree of irredeemable a-hole.</p></blockquote><p></p>
[QUOTE="monsmord, post: 7837434, member: 6876475"] I built a world and a significantly extended ruleset for D&D 1e (this was a few years before 2e) with new playable races and classes, all that. The first adventure was to give each character a special magic item tailored to them, carefully hidden in a room off a deep well (fifty feet below the lip and not visible from the top), and that well was at the center of a maze. They got to the center refusing to take any of the interesting bait left, saw the well, and immediately decided to climb down for reasons never fully explained. Thus armed, they left the way they came, never exploring 80% of the complex. Outside they came upon a "royal honeymoon wagon" that was on its way from one kingdom to another, escorted by representatives from two other kingdoms, all part of a peace pact. The wagon was to be attacked by another force and the players help defend it, and the campaign was to be about how this other power was trying to destabilize the whole region and gain control. But upon seeing the wagon, and without asking anything about it, my players attacked it themselves, killing everyone, just to see what these cool new magic items could do. I've never been a good DM, least of all in the summer after high school. In retrospect the whole thing was insipid, typical cartoonish high school fare, but a better DM might have been able to control it, salvage it, spin it, something. Not me, though. A couple hundred hours hand-writing manuals in notebook paper, drawing and painting maps, etc., and these chuckleheads didn't want to "play right." I burned it down, never DM'd them again. The dumbest thing on my part may have been expecting otherwise - I had played with these guys for a while, and should have seen all it coming. It became a running joke until I finally abandoned the group (embarrassingly late in life) because IRL most remained some degree of irredeemable a-hole. [/QUOTE]
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What campaigns have you started that didn't work out (and not for bait & switch-issues)
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