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General Tabletop Discussion
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What campaigns have you started that didn't work out (and not for bait & switch-issues)
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<blockquote data-quote="Blue" data-source="post: 7837716" data-attributes="member: 20564"><p>Hmm, campaigns that didn't finish.</p><p></p><p>I've been in a fair share of campaigns that petered out due to real life. Or back in college due to summer starting.</p><p></p><p>The second highest number would be the DM got burned out.</p><p></p><p>I was recently in a highly narrative game with homebrew rules that the DM cancelled after a few months as it wasn't jelling for the group. But he cancelled it for something else that's about to start and I think we're all excited for.</p><p></p><p>I was in an online 4e game where the characters reached a level (mid-paragon) where combats would take over a full session each. (Though to be told, we had one player who was very slow with chosing their character's powers and we would often be down one player or another and the DM would have someone run their character and it always took a bit to get up to speed on their abilities, plus we were using MapTools that had no mechanical support.) We tried to change to 5e but several people were adamant that we keep our current characters, and trying to work out those existing high level end-of-4e-lots-of-splatbook characters in the new 5e system just wasn't working for some, like the shifter runepriest.</p><p></p><p>I left a game because of issues with the DM's style, and a few months later everyone else in the group did the same all together so the game died. (Same issue just writ larger.)</p><p></p><p>Oh, and had a campaign end due to TPK.</p><p></p><p>On the other hand, I've been in and run many campaigns that came to a conclusion successfully.</p></blockquote><p></p>
[QUOTE="Blue, post: 7837716, member: 20564"] Hmm, campaigns that didn't finish. I've been in a fair share of campaigns that petered out due to real life. Or back in college due to summer starting. The second highest number would be the DM got burned out. I was recently in a highly narrative game with homebrew rules that the DM cancelled after a few months as it wasn't jelling for the group. But he cancelled it for something else that's about to start and I think we're all excited for. I was in an online 4e game where the characters reached a level (mid-paragon) where combats would take over a full session each. (Though to be told, we had one player who was very slow with chosing their character's powers and we would often be down one player or another and the DM would have someone run their character and it always took a bit to get up to speed on their abilities, plus we were using MapTools that had no mechanical support.) We tried to change to 5e but several people were adamant that we keep our current characters, and trying to work out those existing high level end-of-4e-lots-of-splatbook characters in the new 5e system just wasn't working for some, like the shifter runepriest. I left a game because of issues with the DM's style, and a few months later everyone else in the group did the same all together so the game died. (Same issue just writ larger.) Oh, and had a campaign end due to TPK. On the other hand, I've been in and run many campaigns that came to a conclusion successfully. [/QUOTE]
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What campaigns have you started that didn't work out (and not for bait & switch-issues)
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