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General Tabletop Discussion
*TTRPGs General
What campaigns have you started that didn't work out (and not for bait & switch-issues)
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<blockquote data-quote="RobShanti" data-source="post: 7841298" data-attributes="member: 82745"><p>World of Darkness's <em>Wraith the Oblivion </em>warned, in the back of the book, about the "Wraith curse." I didn't believe it....until I lived it. I have never had a Wraith campaign that lasted more than a few sessions, and not for lack of trying. I loved Wraith -- it was my favorite of the WOD games. I started Wraith campaigns whenever I had a willing audience. And I've run some good one-shots or two-shots in Wraith. But the long campaign never worked, because of the "Wraith curse." I think the game does touch on some real visceral issues for people. It's hard to psychologically commit to a game about death.</p><p></p><p>One campaign in which I was actually a player, not the GM, was about a group of people who died on an airplane. After our first session, an actual airplane crash happened and was broadcast all over the news. We didn't have the heart to continue the game.</p><p></p><p>In another game I was running, we were off to a good start. The PCs started out alive, but eventually, one-by-one, died, and had to deal with the transition between their former lives and the new phase of their existence. One player lost a relative after about our sixth game or so, and didn't have the heart to continue playing, so the game ended.</p><p></p><p>Heed ye the "Wraith curse." It is real.</p></blockquote><p></p>
[QUOTE="RobShanti, post: 7841298, member: 82745"] World of Darkness's [I]Wraith the Oblivion [/I]warned, in the back of the book, about the "Wraith curse." I didn't believe it....until I lived it. I have never had a Wraith campaign that lasted more than a few sessions, and not for lack of trying. I loved Wraith -- it was my favorite of the WOD games. I started Wraith campaigns whenever I had a willing audience. And I've run some good one-shots or two-shots in Wraith. But the long campaign never worked, because of the "Wraith curse." I think the game does touch on some real visceral issues for people. It's hard to psychologically commit to a game about death. One campaign in which I was actually a player, not the GM, was about a group of people who died on an airplane. After our first session, an actual airplane crash happened and was broadcast all over the news. We didn't have the heart to continue the game. In another game I was running, we were off to a good start. The PCs started out alive, but eventually, one-by-one, died, and had to deal with the transition between their former lives and the new phase of their existence. One player lost a relative after about our sixth game or so, and didn't have the heart to continue playing, so the game ended. Heed ye the "Wraith curse." It is real. [/QUOTE]
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What campaigns have you started that didn't work out (and not for bait & switch-issues)
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