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General Tabletop Discussion
*Pathfinder & Starfinder
What can 5e Give us that Pathfinder doesn't
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5769379" data-attributes="member: 32740"><p>Well, what does Pathfinder NOT give you that you still want? What does it do that you wish it DIDN'T? If your answer is "nothing" then you should play PF and be happy. I don't play Pathfinder because although it made some changes I approve of it is still a direct descendant of 3E and thus still suffers from many endemic and systemic failures of 3E.</p><p></p><p>Pre-3E versions certainly had some mathematical and mechanical stumbling blocks but one of their advantages was that a new player was not overwhelmed with choices out of the gate. Pick a race, a class, assign some ability scores, maybe choose a few spells but then you're off and gaming. As opposed to choosing from every race under the sun, classes, multiclassing options, prestige classes, examine 50 feats to find one that suits you, study 70 skills to determine which of them is best for your character to concentrate upon, spells from a half dozen books. All that while the player next to you complains that you're doing it wrong and screwing up HIS enjoyment because you suck at creating a good "build" that will fits what HE expects your PC to do.</p><p></p><p>Teaching 4E is no more difficult at its heart than teaching 1E ever was for example. Roll this to hit. Roll that for damage. The difficulty comes in a system that requires a new player to assimilate so much data before they can make INFORMED choices about the character they are creating. </p><p></p><p>See? You answered your own question. Those things, for you, are what 5E can give you.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5769379, member: 32740"] Well, what does Pathfinder NOT give you that you still want? What does it do that you wish it DIDN'T? If your answer is "nothing" then you should play PF and be happy. I don't play Pathfinder because although it made some changes I approve of it is still a direct descendant of 3E and thus still suffers from many endemic and systemic failures of 3E. Pre-3E versions certainly had some mathematical and mechanical stumbling blocks but one of their advantages was that a new player was not overwhelmed with choices out of the gate. Pick a race, a class, assign some ability scores, maybe choose a few spells but then you're off and gaming. As opposed to choosing from every race under the sun, classes, multiclassing options, prestige classes, examine 50 feats to find one that suits you, study 70 skills to determine which of them is best for your character to concentrate upon, spells from a half dozen books. All that while the player next to you complains that you're doing it wrong and screwing up HIS enjoyment because you suck at creating a good "build" that will fits what HE expects your PC to do. Teaching 4E is no more difficult at its heart than teaching 1E ever was for example. Roll this to hit. Roll that for damage. The difficulty comes in a system that requires a new player to assimilate so much data before they can make INFORMED choices about the character they are creating. See? You answered your own question. Those things, for you, are what 5E can give you. [/QUOTE]
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What can 5e Give us that Pathfinder doesn't
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