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*Pathfinder & Starfinder
What can 5e Give us that Pathfinder doesn't
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<blockquote data-quote="SSquirrel" data-source="post: 5770252" data-attributes="member: 5202"><p>Honest questions here. Why does D&D need to be more realistic? How is the verisimilitude out of whack? You're in a world of magic and monsters, the verisimilitude seems fine to me. I'll give you the bookkeeping, b/c condition tracking is annoying as heck. The game is already less complex than 3E was, but it could probably become simpler. If it became too much simpler tho, I might be pretty bored. I know I disliked the Essentials class changes.</p><p></p><p>If they aren't going to be selling a mini line, we might see less dependency on battlemaps, but I was using battlemaps in Rolemaster in '97, let alone in 3 or 4E. The computer will become MORE not less integral to the game. The fact that they built DDI using Silverlight, guaranteeing that it wouldn't be available on the iPad was a major mistake. The next edition of the game needs a strong blend with the computer. Not a requirement for play, but it isnt' required currently either. DDI does make character creation and rules lookup a snap tho.</p><p></p><p>They already did those bottom 3 w/4E. For example, people actually have fun playing healers and don't just feel like Pez dispensers of healing. Characters have a lot more narrative control than any other edition of the game and it was way easier to teach new players 4E than 3E was. heck one of my friends had tried a game or 2 of 3E and had a terrible time, she had no problem picking up the basics of 4E. </p><p></p><p>The more accessible to non-gamers bit I'll admit to being stumped on. The general public's interest in fantasy has never been as high as it is now tho, so if D&D's marketing can position themselves properly, that is all they can hope for. It isn't like you can make D&D jump off the shelf into people's bags <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5770252, member: 5202"] Honest questions here. Why does D&D need to be more realistic? How is the verisimilitude out of whack? You're in a world of magic and monsters, the verisimilitude seems fine to me. I'll give you the bookkeeping, b/c condition tracking is annoying as heck. The game is already less complex than 3E was, but it could probably become simpler. If it became too much simpler tho, I might be pretty bored. I know I disliked the Essentials class changes. If they aren't going to be selling a mini line, we might see less dependency on battlemaps, but I was using battlemaps in Rolemaster in '97, let alone in 3 or 4E. The computer will become MORE not less integral to the game. The fact that they built DDI using Silverlight, guaranteeing that it wouldn't be available on the iPad was a major mistake. The next edition of the game needs a strong blend with the computer. Not a requirement for play, but it isnt' required currently either. DDI does make character creation and rules lookup a snap tho. They already did those bottom 3 w/4E. For example, people actually have fun playing healers and don't just feel like Pez dispensers of healing. Characters have a lot more narrative control than any other edition of the game and it was way easier to teach new players 4E than 3E was. heck one of my friends had tried a game or 2 of 3E and had a terrible time, she had no problem picking up the basics of 4E. The more accessible to non-gamers bit I'll admit to being stumped on. The general public's interest in fantasy has never been as high as it is now tho, so if D&D's marketing can position themselves properly, that is all they can hope for. It isn't like you can make D&D jump off the shelf into people's bags :) [/QUOTE]
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