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What can a wizard do....
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<blockquote data-quote="Wyvernhand" data-source="post: 5366180" data-attributes="member: 97681"><p>Outside of core:</p><p> </p><p>If you are a Specialist Conjourer, you can take the Abrupt Jaunt ACF which lets you port 10' as an immediate action +Int times per day.</p><p> </p><p>Note that NO spells in the Teleportation Subschool (except Teleportation Circle) have somantic or material components. That means that they are verbal only. Benign Transposition (SpC) is a level 1 and swaps places with you and another party member. Swap in your familar or swap out a big burly co-party member who CAN escape or swap out a summoned creature you might have in play already. According to the SRD</p><p></p><p> </p><p>So, BTing out of a grapple is only a DC21 Concentration check. Not trivial, but not impossible.</p><p> </p><p>Another great option outside of core is the spell Heart of Water. It gives you a small degree of fortification and a slight increase in move speed, but when you discharge it, it gives you Freedom of Movement for 1 minute as an immedate action. Heart of Water lasts for HOURS per level until you discharge it. Not bad.</p><p> </p><p>In core, yea...there aren't a whole lot of options other than smart positioning and mindful team mates until you get access to things like Dim Door or Contingency.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5366180, member: 97681"] Outside of core: If you are a Specialist Conjourer, you can take the Abrupt Jaunt ACF which lets you port 10' as an immediate action +Int times per day. Note that NO spells in the Teleportation Subschool (except Teleportation Circle) have somantic or material components. That means that they are verbal only. Benign Transposition (SpC) is a level 1 and swaps places with you and another party member. Swap in your familar or swap out a big burly co-party member who CAN escape or swap out a summoned creature you might have in play already. According to the SRD So, BTing out of a grapple is only a DC21 Concentration check. Not trivial, but not impossible. Another great option outside of core is the spell Heart of Water. It gives you a small degree of fortification and a slight increase in move speed, but when you discharge it, it gives you Freedom of Movement for 1 minute as an immedate action. Heart of Water lasts for HOURS per level until you discharge it. Not bad. In core, yea...there aren't a whole lot of options other than smart positioning and mindful team mates until you get access to things like Dim Door or Contingency. [/QUOTE]
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