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What Can Be Found In Every One of My D&D Campaigns
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<blockquote data-quote="Kid Socrates" data-source="post: 3079812" data-attributes="member: 10714"><p>Hmm. I always have:</p><p></p><p>* <strong>Rapidly Escalating Battles</strong>. I'm coming up on one now, where the party plans on accomplishing Goal A, only Enemies B and C are also planning to execute their goals at the same time, whereas Enemy D and Helpful Group E will be battling to accomplish a different goal yet the battles will intersect there, until it is F'n crazy. It helps them remember that there is a great big world out there, and a lot of it is dangerous. Plus, it's fun.</p><p></p><p>* <strong>This World Is Connected</strong>. One of my players hit the nail on the head here, and it was something I hadn't realized. Everything I run, every plot thread I introduce, every little tidbit of information I drop is tied to something else, and eventually everything is tied to everything else. They like this, which is good.</p><p></p><p>* <strong>Something Stupidly Complex For The GM To Try</strong>. In one of my cities, I have a concert hall called Horizon, and a pianist named Julia. She has done three acts, so far, of a tale from a thousand years in the past, of two long-dead nations and a dramatic battle between them that featured the summoning of two legendary dragons and the release of a fallen god called the Destroyer. I have done this little "cutscenes" by finding piano pieces across the Internet (usually Final Fantasy piano themes or works by Overclocked remixer Reuben Kee), editing them together using music-editing software, and writing myself a script to read as the music plays. It's very tricky, getting the words and the changes in music and theme to work together, not to mention the actual music-editing to keep it from sounding choppy and poor. I spend about six hours of actual working time writing and editing and remixing and practicing for a 15-minute performance, playing the music over my PC speakers and reading the scene. But they -adore- it. I have no idea what to try next. </p><p></p><p>That would be a lot cooler if I could actually compose and play my own piano pieces for it, but I only play the trumpet.</p><p></p><p>* <strong>Names With Meaning</strong>. I try to give all my major cities or villains or characters names that mean something. One of my villains is Dr. Arich Zokunnen. One of my players finally got curious and looked up Zokunnen in a Japanese dictionary to find out it meant "unholy desires." I then had a d20 thrown at me.</p><p></p><p>Those are the major things that come to mind.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 3079812, member: 10714"] Hmm. I always have: * [B]Rapidly Escalating Battles[/B]. I'm coming up on one now, where the party plans on accomplishing Goal A, only Enemies B and C are also planning to execute their goals at the same time, whereas Enemy D and Helpful Group E will be battling to accomplish a different goal yet the battles will intersect there, until it is F'n crazy. It helps them remember that there is a great big world out there, and a lot of it is dangerous. Plus, it's fun. * [B]This World Is Connected[/B]. One of my players hit the nail on the head here, and it was something I hadn't realized. Everything I run, every plot thread I introduce, every little tidbit of information I drop is tied to something else, and eventually everything is tied to everything else. They like this, which is good. * [B]Something Stupidly Complex For The GM To Try[/B]. In one of my cities, I have a concert hall called Horizon, and a pianist named Julia. She has done three acts, so far, of a tale from a thousand years in the past, of two long-dead nations and a dramatic battle between them that featured the summoning of two legendary dragons and the release of a fallen god called the Destroyer. I have done this little "cutscenes" by finding piano pieces across the Internet (usually Final Fantasy piano themes or works by Overclocked remixer Reuben Kee), editing them together using music-editing software, and writing myself a script to read as the music plays. It's very tricky, getting the words and the changes in music and theme to work together, not to mention the actual music-editing to keep it from sounding choppy and poor. I spend about six hours of actual working time writing and editing and remixing and practicing for a 15-minute performance, playing the music over my PC speakers and reading the scene. But they -adore- it. I have no idea what to try next. That would be a lot cooler if I could actually compose and play my own piano pieces for it, but I only play the trumpet. * [B]Names With Meaning[/B]. I try to give all my major cities or villains or characters names that mean something. One of my villains is Dr. Arich Zokunnen. One of my players finally got curious and looked up Zokunnen in a Japanese dictionary to find out it meant "unholy desires." I then had a d20 thrown at me. Those are the major things that come to mind. [/QUOTE]
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