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What Can Be Found In Every One of My D&D Campaigns
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<blockquote data-quote="Cedric" data-source="post: 3084430" data-attributes="member: 2044"><p>Every "morning", I roll a d100 and I ask my to do the same. I note my roll in secret and collect their rolls. If anyone rolls my number +/- 1, then the fates have conspired against them in some minor fashion. </p><p></p><p>At some point during the day, when the player describes a minor, inconsequential action (which can still sometimes come at a critical time), I have them roll to see if they succeed. It might be a reflex save, will save, etc. </p><p></p><p>The target DC is variable, but in general they'll only have a 5-10% chance of failure, afterall, this is supposed to be something minor. </p><p></p><p>But my thinkiing is this...how many times have you tripped on the steps? Spilled your drink on your shirt? Said something inappropriate because your brain just picked the wrong word?</p><p></p><p>This is my mechanism for allowing those things to happen. </p><p></p><p>Some funny things that have happened...</p><p></p><p>Took a bite of mother-in-law's pie and made a face.</p><p>Choked on a goblet of wine while the Duke was making a dramatic point</p><p>Slipped and fell down the stairs while making a dramatic entrance</p><p></p><p>But, more often than not, nothing happens. </p><p></p><p>Also, if a player rolls the "opposite" of what I rolled (say I roll 67, they roll 76), then some minor good thing might happen. Note, this allows for me rolling an 11 and the player rolling an 11....for something good and bad to happen. Only had that happen once where both happened though...</p><p></p><p>Player "misfired" a crossbow while loading it...and "accidently" shot one of the goons lurking in the shadows that were luring the PCs into a trap. </p><p></p><p>It works for me, I like the feeling that no matter how well you plan and execute something, the fates still have a hand in the outcome.</p></blockquote><p></p>
[QUOTE="Cedric, post: 3084430, member: 2044"] Every "morning", I roll a d100 and I ask my to do the same. I note my roll in secret and collect their rolls. If anyone rolls my number +/- 1, then the fates have conspired against them in some minor fashion. At some point during the day, when the player describes a minor, inconsequential action (which can still sometimes come at a critical time), I have them roll to see if they succeed. It might be a reflex save, will save, etc. The target DC is variable, but in general they'll only have a 5-10% chance of failure, afterall, this is supposed to be something minor. But my thinkiing is this...how many times have you tripped on the steps? Spilled your drink on your shirt? Said something inappropriate because your brain just picked the wrong word? This is my mechanism for allowing those things to happen. Some funny things that have happened... Took a bite of mother-in-law's pie and made a face. Choked on a goblet of wine while the Duke was making a dramatic point Slipped and fell down the stairs while making a dramatic entrance But, more often than not, nothing happens. Also, if a player rolls the "opposite" of what I rolled (say I roll 67, they roll 76), then some minor good thing might happen. Note, this allows for me rolling an 11 and the player rolling an 11....for something good and bad to happen. Only had that happen once where both happened though... Player "misfired" a crossbow while loading it...and "accidently" shot one of the goons lurking in the shadows that were luring the PCs into a trap. It works for me, I like the feeling that no matter how well you plan and execute something, the fates still have a hand in the outcome. [/QUOTE]
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