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What can BECMI offer D&D Next?
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<blockquote data-quote="Dungeonosophy" data-source="post: 5889052" data-attributes="member: 6688049"><p>Mearls and other designers have mentioned that Classic D&D (B/X D&D, BECMI D&D, and RC/WotI D&D) is one of the sources for distilling D&D Next. Besides its streamlined play, there are several CD&D ingredients that might be tossed in the 5e pot and boiled down:</p><ul> <li data-xf-list-type="ul">The well-thought-out <strong>Rules Cyclopedia skill system</strong> by Aaron Allston might serve as another source for distilling the 5e skill system. Also the many eccentric but flavorful skills found in the Gazetteer series.</li> <li data-xf-list-type="ul">The <strong>"lost" details about the core demihuman races</strong>, which weren't carried into the AD&D line, such as high-level racial features: dodging dragon-breath--and the Dwarven Forgekeeper, Elven Treekeeper, and weird Hin Master from the GAZ line--might be considered.</li> <li data-xf-list-type="ul">CD&D and its default setting (Mystara) provide a precedent for including an optional<strong> triparte Law-Neutrality-Chaos alignment module</strong>.</li> <li data-xf-list-type="ul">Likewise, CD&D provides a precedent for <strong>Law, Neutrality (or Balance), and Chaos as Domain Themes</strong>.</li> <li data-xf-list-type="ul">The Companion Rules Set provides a source (along with Birthright) for distilling D&DNext's <strong>dominion rules module</strong>.</li> <li data-xf-list-type="ul">The <strong>War Machine</strong> rules from the Companion Set is a source for distilling a 5e skirmish and mass-combat rules module. (Along with OD&D Chainmail, 1e and 2e Battlesystem, 3e Chainmail, and Dungeon Command.)</li> </ul><p>Any others things that CD&D might offer D&DN?</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 5889052, member: 6688049"] Mearls and other designers have mentioned that Classic D&D (B/X D&D, BECMI D&D, and RC/WotI D&D) is one of the sources for distilling D&D Next. Besides its streamlined play, there are several CD&D ingredients that might be tossed in the 5e pot and boiled down: [LIST] [*]The well-thought-out [B]Rules Cyclopedia skill system[/B] by Aaron Allston might serve as another source for distilling the 5e skill system. Also the many eccentric but flavorful skills found in the Gazetteer series. [*]The [B]"lost" details about the core demihuman races[/B], which weren't carried into the AD&D line, such as high-level racial features: dodging dragon-breath--and the Dwarven Forgekeeper, Elven Treekeeper, and weird Hin Master from the GAZ line--might be considered. [*]CD&D and its default setting (Mystara) provide a precedent for including an optional[B] triparte Law-Neutrality-Chaos alignment module[/B]. [*]Likewise, CD&D provides a precedent for [B]Law, Neutrality (or Balance), and Chaos as Domain Themes[/B]. [*]The Companion Rules Set provides a source (along with Birthright) for distilling D&DNext's [B]dominion rules module[/B]. [*]The [B]War Machine[/B] rules from the Companion Set is a source for distilling a 5e skirmish and mass-combat rules module. (Along with OD&D Chainmail, 1e and 2e Battlesystem, 3e Chainmail, and Dungeon Command.) [/LIST]Any others things that CD&D might offer D&DN? [/QUOTE]
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