Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What can BECMI offer D&D Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gargoyle" data-source="post: 5889487" data-attributes="member: 529"><p>What I'd like D&D Next to take away from BECMI / BD&D:</p><p></p><p><strong>The idea that you can start a campaign with minimal rules and options and increase your options slowly to the give the players and DM time to master the game as they go along. </strong></p><p></p><p>BECMI defined itself by creating tiers of rules complexity, not just tiers of character levels. Basic, Expert, Companion, Master, and Immortal slowly added in more detail. </p><p></p><p>My thinking is that combat isn't slow in 3rd and 4th editions just because of the thousands of pages of rules or because of the grid, it's because of a lack of player and DM mastery of the rules. We have too many options too quickly, particularly in the DDI character builder. </p><p></p><p>I am willing to bet that no matter how streamlined the new rules set is, people trying it out for the first time will complain that it "runs slow" because they will try to incorporate too many rules at once. Even experienced players and DM's (and perhaps especially those folks) will do this.</p><p></p><p>Modules will not only hopefully allow this gradual learning curve, but will encourage it. The same goes for the raw number of classes, races, feats, etc. The volume of new material needs to be controlled so that we're not drinking from a fire hose.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 5889487, member: 529"] What I'd like D&D Next to take away from BECMI / BD&D: [B]The idea that you can start a campaign with minimal rules and options and increase your options slowly to the give the players and DM time to master the game as they go along. [/B] BECMI defined itself by creating tiers of rules complexity, not just tiers of character levels. Basic, Expert, Companion, Master, and Immortal slowly added in more detail. My thinking is that combat isn't slow in 3rd and 4th editions just because of the thousands of pages of rules or because of the grid, it's because of a lack of player and DM mastery of the rules. We have too many options too quickly, particularly in the DDI character builder. I am willing to bet that no matter how streamlined the new rules set is, people trying it out for the first time will complain that it "runs slow" because they will try to incorporate too many rules at once. Even experienced players and DM's (and perhaps especially those folks) will do this. Modules will not only hopefully allow this gradual learning curve, but will encourage it. The same goes for the raw number of classes, races, feats, etc. The volume of new material needs to be controlled so that we're not drinking from a fire hose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What can BECMI offer D&D Next?
Top