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What can BECMI offer D&D Next?
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<blockquote data-quote="TrippyHippy" data-source="post: 5890079" data-attributes="member: 27252"><p>It offers a complete game, running from levels 1-36 in one core book, including monsters and a setting. </p><p></p><p>It also had rudimentary skills system and prestige classes, of a sort - Paladin, Knights and Avengers for Fighters, Druids, Mystics (Monks) and so on. The Classes themselves were clear fantasy archetypes too. </p><p></p><p>If I had my perfect D&D (which seems a really long shot at happening these days), there would just be a handful of core Classes, and then a bunch of other Classes that you could qualify for as you gained levels exactly in the way presented in the Compendium. </p><p></p><p>So Fighters would be a core Class, with 'Advanced Classes' of Paladin, Knight, Warlord, Ranger, Barbarian, Monk being chosen from that as a base. </p><p></p><p>Clerics would start out as Mace wielding, vaguely Christian-themed warrior-priests, and then be able to choose another class (Druid, Specific Religion Priest, Witchfinder, etc). </p><p></p><p>Magic-Users could specialize in terms of Schools (Elementalist, Illusionist, etc) or broader power types (Wizards, Sorcerers, Witches, Warlocks). </p><p></p><p>Rogues could opt to be Assassins, Bards, Investigators etc. </p><p></p><p>I probably wouldn't have Races as Classes, and there are a number of other things I wouldn't be wanting from it too - but the key structure and utility would be close to it.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5890079, member: 27252"] It offers a complete game, running from levels 1-36 in one core book, including monsters and a setting. It also had rudimentary skills system and prestige classes, of a sort - Paladin, Knights and Avengers for Fighters, Druids, Mystics (Monks) and so on. The Classes themselves were clear fantasy archetypes too. If I had my perfect D&D (which seems a really long shot at happening these days), there would just be a handful of core Classes, and then a bunch of other Classes that you could qualify for as you gained levels exactly in the way presented in the Compendium. So Fighters would be a core Class, with 'Advanced Classes' of Paladin, Knight, Warlord, Ranger, Barbarian, Monk being chosen from that as a base. Clerics would start out as Mace wielding, vaguely Christian-themed warrior-priests, and then be able to choose another class (Druid, Specific Religion Priest, Witchfinder, etc). Magic-Users could specialize in terms of Schools (Elementalist, Illusionist, etc) or broader power types (Wizards, Sorcerers, Witches, Warlocks). Rogues could opt to be Assassins, Bards, Investigators etc. I probably wouldn't have Races as Classes, and there are a number of other things I wouldn't be wanting from it too - but the key structure and utility would be close to it. [/QUOTE]
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