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[+] What can D&D 5E learn from board games?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9093117" data-attributes="member: 28487"><p>What I was thinking about here are some of the mechanics that Drive Arkham Horror, Eldritch Horror series of games from (Chaosium originally but Fantasy Flight Game these days)</p><p>They have a number of mechanics that could be adapted to an rpg.</p><p>For those who are unfamiliar with the games, the players play investigators in the Mythos and they are seeking to prevent the emergence of an Old One.</p><p>The game runs on a series of clocks and semi random events triggered by them, The main one is the mythos deck, These give event, environmental effects, outstanding mysteries that have to be solved to prevent the rise of the Big Bad and they mysteries can generate detrimental environmental effects of act as a clock where if unattended bad stuff happens. Gates spawn and monsters appear and the players have to priorities between boosting their capabilities, solving clues (the often the fuel to solve the mysteries), closing gate and hunting down monsters.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9093117, member: 28487"] What I was thinking about here are some of the mechanics that Drive Arkham Horror, Eldritch Horror series of games from (Chaosium originally but Fantasy Flight Game these days) They have a number of mechanics that could be adapted to an rpg. For those who are unfamiliar with the games, the players play investigators in the Mythos and they are seeking to prevent the emergence of an Old One. The game runs on a series of clocks and semi random events triggered by them, The main one is the mythos deck, These give event, environmental effects, outstanding mysteries that have to be solved to prevent the rise of the Big Bad and they mysteries can generate detrimental environmental effects of act as a clock where if unattended bad stuff happens. Gates spawn and monsters appear and the players have to priorities between boosting their capabilities, solving clues (the often the fuel to solve the mysteries), closing gate and hunting down monsters. [/QUOTE]
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[+] What can D&D 5E learn from board games?
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