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[+] What can D&D 5E learn from board games?
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9094252" data-attributes="member: 7042567"><p>Thanks for the welcome!</p><p></p><p>I think my previous post was perhaps a bit unclear. I didn't want to edit it retroactively, but what I meant is that it is certainly possible to have situations in most versions of D&D where balance is absolutely crazy bad. I mean that a well built Druid in 3.5 (or PF1) could have an animal companion that by itself was stronger than the fighter.</p><p></p><p>In think in order for my comment to not derail this thread too much I'll add some of my own commentary to the OPs discussion points. I think that YES roleplaying games can learn a lot from board games.</p><p></p><p>I think there's plenty of material to learn from and incorporate (optionally). For example it seems pretty clear to me that material like the old Birthright campaign setting was inspired by war games, and that's the kind of thing I want systems to cover:</p><ul> <li data-xf-list-type="ul">A domain level of play where you rule a realm</li> <li data-xf-list-type="ul">A structured way to handle location based play, such as adventuring in a particular town</li> <li data-xf-list-type="ul">A proper wilderness system (even if it's kinda negated by some classes)</li> </ul><p>I also think it's important not to go too hard into props. For example I wouldn't like to see a game overly rely on things like custom cards. I'd prefer simple stuff like counters and tokens and perhaps dedicated game boards.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9094252, member: 7042567"] Thanks for the welcome! I think my previous post was perhaps a bit unclear. I didn't want to edit it retroactively, but what I meant is that it is certainly possible to have situations in most versions of D&D where balance is absolutely crazy bad. I mean that a well built Druid in 3.5 (or PF1) could have an animal companion that by itself was stronger than the fighter. In think in order for my comment to not derail this thread too much I'll add some of my own commentary to the OPs discussion points. I think that YES roleplaying games can learn a lot from board games. I think there's plenty of material to learn from and incorporate (optionally). For example it seems pretty clear to me that material like the old Birthright campaign setting was inspired by war games, and that's the kind of thing I want systems to cover: [LIST] [*]A domain level of play where you rule a realm [*]A structured way to handle location based play, such as adventuring in a particular town [*]A proper wilderness system (even if it's kinda negated by some classes) [/LIST] I also think it's important not to go too hard into props. For example I wouldn't like to see a game overly rely on things like custom cards. I'd prefer simple stuff like counters and tokens and perhaps dedicated game boards. [/QUOTE]
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[+] What can D&D 5E learn from board games?
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