Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] What can D&D 5E learn from board games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9094348" data-attributes="member: 6790260"><p>While 5e is significantly better than 3.X (3.0, 3.5, and PF1e), that is somewhat like saying that the top of Mount Everest is significantly more survivable than the vacuum of space. The statement is completely true--not even just technically true--but "more survivable" and "not dangerous to survival" are not the same thing.</p><p></p><p>So, while I fully grant that 5e has come down from the bonkers extremes of the past, I still find that it gives much too much to some and basically nothing to others. Keep in mind, part of my reasoning there is that I consider common, shared baselines to not count for or against either side. That is, for example, every character gets four skill proficiencies as an absolute baseline, so "you can contribute through skill checks" is irrelevant--everyone can do that, that's background radiation. Bards and Rogues get more skills and a wider selection, so that <em>does</em> count to some extent (albeit, IMO, relatively weakly.) Now, if skills were as broad and flexible as they were in 4e, this <em>might</em> be a different story, but I fear 5e has mostly hewed to the narrow methods of 3.X and previous editions.</p><p></p><p></p><p>Well, the issue is that <em>the system itself</em> was the degenerate case. It didn't even have to be Druid, though that class was the one most prone to it (literally just taking one PHB feat was enough to make the Druid the second- or third-most powerful class in the whole game, and even <em>without</em> Natural Spell, Druids were still crazy strong.)</p><p></p><p>Again, the issue (for me) is not solely "the Druid <em>can</em> fix everything, and is <em>choosing</em> to fix everything, so no one else has anything meaningful to do." Instead, it is that a Druid simply trying to play well--not even trying to do amazing!--CAN at any point do that. Meaning, the only reason I get to contribute anything meaningful is because said Druid is <em>choosing not</em> to do everything. Hence why I said it feels patronizing, and why I referenced <a href="https://www.youtube.com/watch?v=zFuMpYTyRjw" target="_blank">Angel Summoner and BMX Bandit</a>, which you should totally watch if you haven't. Five minutes of pretty good humor, almost Pythonesque.</p><p></p><p>If you have even a <em>moderately</em> well-built Wizard or Cleric in the party, they can do just as well, just in their own way. That's why we have "God Wizard" builds (which, while the guide is written tongue-in-cheek, really do present <em>allowing</em> others to do things as a gracious act, since it would be quicker and simpler to do it yourself if you really wanted to.) That's why we have "CoDzilla" (Cleric or Druid zilla.) Given you're unfamiliar with the Angel Summoner reference, you're probably unfamiliar with those terms as well. Point being, some classes were just head and shoulders above everyone else; for them, optimizing simply made them grossly overpowered as opposed to slightly overpowered, while for classes like Monk, Fighter, and Paladin, optimization was necessary <em>just to pull your own weight</em>.</p><p></p><p></p><p>And I responded with an example of someone who not only <em>could</em> try to do it all, but who really could say, "Anything you can do, I can do better." Instead, they <em>graciously</em> allow me to do it myself, even though my efforts will be inferior to theirs. That bothers me almost as much as the person who hogs the spotlight. And no amount of niceties on the part of the player can fix this--it is literally baked directly into their choice of playing one of those "tier 1" classes. (Archivist, Artificer, and Spell-to-Power Erudite were the other three classic "tier 1" classes, though the Artificer required rather more optimization than the others of its tier.)</p><p></p><p>5e, as stated, is <em>much better</em> about this than 3e was. I'll never deny this. But I still find that the high-tier classes (primarily Wizard, Bard, and Cleric) leave the low-tier classes (Rogue, Fighter, Monk) in the dust for nearly every contribution they could make, unless of course the latter choose spellcasting subclasses. And then there's the poor Ranger, that not even spellcasting compensates for. Non-spellcasters (and Rangers) are simply, consistently, <em>permanently</em> at a disadvantage compared to spellcasters, and non-spellcasting solutions are essentially always inferior to spellcasting solutions for the vast majority of problems a party can face. Why bother bringing a Fighter when a Paladin is just as good for combat and brings a bunch of extra flexibility too?</p><p></p><p>I don't like playing a game and feeling like a second-class citizen solely because I feel like playing a monk this campaign.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9094348, member: 6790260"] While 5e is significantly better than 3.X (3.0, 3.5, and PF1e), that is somewhat like saying that the top of Mount Everest is significantly more survivable than the vacuum of space. The statement is completely true--not even just technically true--but "more survivable" and "not dangerous to survival" are not the same thing. So, while I fully grant that 5e has come down from the bonkers extremes of the past, I still find that it gives much too much to some and basically nothing to others. Keep in mind, part of my reasoning there is that I consider common, shared baselines to not count for or against either side. That is, for example, every character gets four skill proficiencies as an absolute baseline, so "you can contribute through skill checks" is irrelevant--everyone can do that, that's background radiation. Bards and Rogues get more skills and a wider selection, so that [I]does[/I] count to some extent (albeit, IMO, relatively weakly.) Now, if skills were as broad and flexible as they were in 4e, this [I]might[/I] be a different story, but I fear 5e has mostly hewed to the narrow methods of 3.X and previous editions. Well, the issue is that [I]the system itself[/I] was the degenerate case. It didn't even have to be Druid, though that class was the one most prone to it (literally just taking one PHB feat was enough to make the Druid the second- or third-most powerful class in the whole game, and even [I]without[/I] Natural Spell, Druids were still crazy strong.) Again, the issue (for me) is not solely "the Druid [I]can[/I] fix everything, and is [I]choosing[/I] to fix everything, so no one else has anything meaningful to do." Instead, it is that a Druid simply trying to play well--not even trying to do amazing!--CAN at any point do that. Meaning, the only reason I get to contribute anything meaningful is because said Druid is [I]choosing not[/I] to do everything. Hence why I said it feels patronizing, and why I referenced [URL='https://www.youtube.com/watch?v=zFuMpYTyRjw']Angel Summoner and BMX Bandit[/URL], which you should totally watch if you haven't. Five minutes of pretty good humor, almost Pythonesque. If you have even a [I]moderately[/I] well-built Wizard or Cleric in the party, they can do just as well, just in their own way. That's why we have "God Wizard" builds (which, while the guide is written tongue-in-cheek, really do present [I]allowing[/I] others to do things as a gracious act, since it would be quicker and simpler to do it yourself if you really wanted to.) That's why we have "CoDzilla" (Cleric or Druid zilla.) Given you're unfamiliar with the Angel Summoner reference, you're probably unfamiliar with those terms as well. Point being, some classes were just head and shoulders above everyone else; for them, optimizing simply made them grossly overpowered as opposed to slightly overpowered, while for classes like Monk, Fighter, and Paladin, optimization was necessary [I]just to pull your own weight[/I]. And I responded with an example of someone who not only [I]could[/I] try to do it all, but who really could say, "Anything you can do, I can do better." Instead, they [I]graciously[/I] allow me to do it myself, even though my efforts will be inferior to theirs. That bothers me almost as much as the person who hogs the spotlight. And no amount of niceties on the part of the player can fix this--it is literally baked directly into their choice of playing one of those "tier 1" classes. (Archivist, Artificer, and Spell-to-Power Erudite were the other three classic "tier 1" classes, though the Artificer required rather more optimization than the others of its tier.) 5e, as stated, is [I]much better[/I] about this than 3e was. I'll never deny this. But I still find that the high-tier classes (primarily Wizard, Bard, and Cleric) leave the low-tier classes (Rogue, Fighter, Monk) in the dust for nearly every contribution they could make, unless of course the latter choose spellcasting subclasses. And then there's the poor Ranger, that not even spellcasting compensates for. Non-spellcasters (and Rangers) are simply, consistently, [I]permanently[/I] at a disadvantage compared to spellcasters, and non-spellcasting solutions are essentially always inferior to spellcasting solutions for the vast majority of problems a party can face. Why bother bringing a Fighter when a Paladin is just as good for combat and brings a bunch of extra flexibility too? I don't like playing a game and feeling like a second-class citizen solely because I feel like playing a monk this campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] What can D&D 5E learn from board games?
Top