Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] What can D&D 5E learn from video games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9091163" data-attributes="member: 467"><p>I want to talk about this one for a minute because I think it has a very powerful effect on play. Before I begin, tho, I want to note that there are games (or at least game modes) that eliminate this in video games: permadeath in roguelikes is one example, as are "nightmare" modes in other kinds of games.</p><p></p><p>With that said, I think that if you built the lore of a ttrpg to incorporate the idea of "save points" or "extra lives" it would have an interesting effect on play. For example, imagine the characters in a D&D campaign are caught in a time loop where they are trying to fix some catastrophe at the behest of a godlike being. If they die, the being just shunts them to a new timeline just a few moments before the fateful encounter or decision that ended their "run." or, imagine a world in which death is just a speed bump. If the PCs die, they upload their stack into a new clone and teleport it to some location adjacent to where they died. In either case, the important part is that it is part of the world for both the players and the PCs.</p><p></p><p>With that established I don't think it is a stretch to suggest that players -- even while acting in character -- would be more bold. They would be willing to try risky or even weird ideas. They would be willing to take a chance or make a bad decision just to see how it turns out. Of course, limiting the resurrections mechanic (you only have 9 lives!) would mitigate that to some degree, which may or may not be desirable. In any case, players that don't perceive failure or death as the end of the story, who in fact can use what they learned from that failure or death in the next go around, would certainly engage with the game in a different way.</p><p></p><p>Whether that is desirable or not is of course up for debate.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9091163, member: 467"] I want to talk about this one for a minute because I think it has a very powerful effect on play. Before I begin, tho, I want to note that there are games (or at least game modes) that eliminate this in video games: permadeath in roguelikes is one example, as are "nightmare" modes in other kinds of games. With that said, I think that if you built the lore of a ttrpg to incorporate the idea of "save points" or "extra lives" it would have an interesting effect on play. For example, imagine the characters in a D&D campaign are caught in a time loop where they are trying to fix some catastrophe at the behest of a godlike being. If they die, the being just shunts them to a new timeline just a few moments before the fateful encounter or decision that ended their "run." or, imagine a world in which death is just a speed bump. If the PCs die, they upload their stack into a new clone and teleport it to some location adjacent to where they died. In either case, the important part is that it is part of the world for both the players and the PCs. With that established I don't think it is a stretch to suggest that players -- even while acting in character -- would be more bold. They would be willing to try risky or even weird ideas. They would be willing to take a chance or make a bad decision just to see how it turns out. Of course, limiting the resurrections mechanic (you only have 9 lives!) would mitigate that to some degree, which may or may not be desirable. In any case, players that don't perceive failure or death as the end of the story, who in fact can use what they learned from that failure or death in the next go around, would certainly engage with the game in a different way. Whether that is desirable or not is of course up for debate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] What can D&D 5E learn from video games?
Top