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[+] What can D&D 5E learn from video games?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9091379" data-attributes="member: 6790260"><p>Balance.</p><p></p><p>Because the vast, vast majority of video game designers who offer multiple valid paths to achieve things in a multiplayer setting understand that if you make something that allows a degenerate strategy, people WILL use that degenerate strategy, and it will generally result in worse, less-fun gameplay. The player is always strongly incentivized to pick the options which perform best.</p><p></p><p>For all the talk that it's impossible to achieve balance while preserving distinctiveness, <em>multiple</em> companies have shown that it is not only possible, but possible to do it long-term despite making major changes over time.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9091379, member: 6790260"] Balance. Because the vast, vast majority of video game designers who offer multiple valid paths to achieve things in a multiplayer setting understand that if you make something that allows a degenerate strategy, people WILL use that degenerate strategy, and it will generally result in worse, less-fun gameplay. The player is always strongly incentivized to pick the options which perform best. For all the talk that it's impossible to achieve balance while preserving distinctiveness, [I]multiple[/I] companies have shown that it is not only possible, but possible to do it long-term despite making major changes over time. [/QUOTE]
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[+] What can D&D 5E learn from video games?
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