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[+] What can D&D 5E learn from video games?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9093024" data-attributes="member: 28487"><p>Agreed</p><p></p><p>No it is deeper than that. AC, Hit Points are wargame mechanics, in my opinion the 6 attributes are flawed as there are issue with what they cover. If one was to design the game from a table rasa, one would run with a different mechanic. But they are embedded into the fabric of D&D and remove them and the identity of the game is fundamentally different. I would add that spells as reliable exceptions to the general run of the rules as another D&D'ism that is foundational to the games identity. </p><p></p><p>My opinion here is that is the app took care of the add numbers element and even some of the DM maths like determining failure or success of save and tracking conditions one could include mathematically and procedurally more complex powers into the base game. For example in Baldur's Gate 3 weapons grant a type of short rest powers like cleave (that can strike two adjacent opponents), and there are others that cause bleeding damage or reduce the enemies saves and so forth. If the app tracked this and did the maths they would be viable mechanics in the tabletop game but would not currently as they not only add extra options but they add a lot more dice rolling and secondary arithmetic and condition tracking. </p><p></p><p>Ok I thought you were speaking in the context of D&D only.</p><p></p><p>That is more a side effect of the AP fashion than anything intrinsic in the module system.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9093024, member: 28487"] Agreed No it is deeper than that. AC, Hit Points are wargame mechanics, in my opinion the 6 attributes are flawed as there are issue with what they cover. If one was to design the game from a table rasa, one would run with a different mechanic. But they are embedded into the fabric of D&D and remove them and the identity of the game is fundamentally different. I would add that spells as reliable exceptions to the general run of the rules as another D&D'ism that is foundational to the games identity. My opinion here is that is the app took care of the add numbers element and even some of the DM maths like determining failure or success of save and tracking conditions one could include mathematically and procedurally more complex powers into the base game. For example in Baldur's Gate 3 weapons grant a type of short rest powers like cleave (that can strike two adjacent opponents), and there are others that cause bleeding damage or reduce the enemies saves and so forth. If the app tracked this and did the maths they would be viable mechanics in the tabletop game but would not currently as they not only add extra options but they add a lot more dice rolling and secondary arithmetic and condition tracking. Ok I thought you were speaking in the context of D&D only. That is more a side effect of the AP fashion than anything intrinsic in the module system. [/QUOTE]
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[+] What can D&D 5E learn from video games?
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