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[+] What can D&D 5E learn from video games?
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<blockquote data-quote="Aldarc" data-source="post: 9093681" data-attributes="member: 5142"><p>You would think that D&D-based fantasy adventure would have also reach market over-saturation in our hobby, but looking at the offerings out there, that wouldn't appear to be the case. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>I would also add that Blizzard still has not released their Survival game that was announced. Blizzard (at least the one of old) had a impeccable habit of mainstreaming a lot of genre games. </p><p></p><p></p><p>I think that the problem is that when people heard the term "tank," especially with 4e roles, that their mind went to MMOs. But as you say, the tank or bruiser in MOBAs are more applicable to how a 4e tank works. Like [USER=86653]@overgeeked[/USER], I feel that 4e D&D should have expanded their roles or at least been more specific about them. </p><p></p><p></p><p>This is where I would lean into more diagetic progression. So while you have a smattering of abilities, a character could progress in the game through what you find and do. They could even find things that change or modify their existing abilities. </p><p></p><p>I would also add that we may be seeing a move towards such a simpler game with Darrington Press's Daggerheart game that is in development. Based on what we have seen and heard, it sounds like a character can only "equip" a limited number of abilities. But this is also the game that they said that they were designing for campaign play.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9093681, member: 5142"] You would think that D&D-based fantasy adventure would have also reach market over-saturation in our hobby, but looking at the offerings out there, that wouldn't appear to be the case. 🤷♂️ I would also add that Blizzard still has not released their Survival game that was announced. Blizzard (at least the one of old) had a impeccable habit of mainstreaming a lot of genre games. I think that the problem is that when people heard the term "tank," especially with 4e roles, that their mind went to MMOs. But as you say, the tank or bruiser in MOBAs are more applicable to how a 4e tank works. Like [USER=86653]@overgeeked[/USER], I feel that 4e D&D should have expanded their roles or at least been more specific about them. This is where I would lean into more diagetic progression. So while you have a smattering of abilities, a character could progress in the game through what you find and do. They could even find things that change or modify their existing abilities. I would also add that we may be seeing a move towards such a simpler game with Darrington Press's Daggerheart game that is in development. Based on what we have seen and heard, it sounds like a character can only "equip" a limited number of abilities. But this is also the game that they said that they were designing for campaign play. [/QUOTE]
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[+] What can D&D 5E learn from video games?
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