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[+] What can D&D 5E learn from video games?
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<blockquote data-quote="overgeeked" data-source="post: 9094372" data-attributes="member: 86653"><p>It is really weird. At least there's more variety in the video game and board game spheres. I know there's plenty of variety in indie games, but there's nothing that's broken into the mainstream, besides D&D, there's nothing that's even come close to D&D (even Pathfinder is a mere 10% or less of D&D's reach), etc. You have to get down to the 1-2% range before you get out of fantasy. It's really bizarre.</p><p></p><p>It's that weird thing where basically everyone knew that's what they were doing, copying WoW, but didn't want to admit it. Was MOBA even a thing back in 2008. <a href="https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena" target="_blank">This link</a> tells me that it was mostly confined to the modding community until after 4E launched. If they were to do this again, I'd hope they'd be more clear about their influences and be more open about it all. </p><p></p><p>What I meant about more roles was non-combat roles. I was find with defender, striker, leader, and controller. Things like social roles, dungeon delving roles, wilderness exploration roles, etc. Not to the degree of combat roles, but very clearly delineated things you could do in certain areas and a smattering of resources to be used in those areas.</p><p></p><p>That would be great. That's what harvesting and crafting are for. I also love cyphers from Numenera.</p><p></p><p>Yeah. I'm very interested in Daggerheart. I love what I've seen so far. I'm very leery of the cards though. If they make it to the final design, I'd want them to be extras, game aides, rather than a necessary component. I think that's a great idea though, limiting what loadout you can have at any one time. It's already in D&D with some casters' total spells available vs what's prepared for the day.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9094372, member: 86653"] It is really weird. At least there's more variety in the video game and board game spheres. I know there's plenty of variety in indie games, but there's nothing that's broken into the mainstream, besides D&D, there's nothing that's even come close to D&D (even Pathfinder is a mere 10% or less of D&D's reach), etc. You have to get down to the 1-2% range before you get out of fantasy. It's really bizarre. It's that weird thing where basically everyone knew that's what they were doing, copying WoW, but didn't want to admit it. Was MOBA even a thing back in 2008. [URL='https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena']This link[/URL] tells me that it was mostly confined to the modding community until after 4E launched. If they were to do this again, I'd hope they'd be more clear about their influences and be more open about it all. What I meant about more roles was non-combat roles. I was find with defender, striker, leader, and controller. Things like social roles, dungeon delving roles, wilderness exploration roles, etc. Not to the degree of combat roles, but very clearly delineated things you could do in certain areas and a smattering of resources to be used in those areas. That would be great. That's what harvesting and crafting are for. I also love cyphers from Numenera. Yeah. I'm very interested in Daggerheart. I love what I've seen so far. I'm very leery of the cards though. If they make it to the final design, I'd want them to be extras, game aides, rather than a necessary component. I think that's a great idea though, limiting what loadout you can have at any one time. It's already in D&D with some casters' total spells available vs what's prepared for the day. [/QUOTE]
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[+] What can D&D 5E learn from video games?
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