Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] What can D&D 5E learn from video games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Composer99" data-source="post: 9112222" data-attributes="member: 7030042"><p>Dunno if it's come up earlier in the thread, but if the One playtest is any indication, D&D could stand to learn more about <em>how to figure out who is playing their game and why </em>from video games. E.g. video game design teams have discerned that players aren't always very good at consciously articulating what they do or don't like about a game, and so have come up with methodologies to figure that kind of stuff out. I suspect the Magic: the Gathering unit <em>does </em>do this kind of stuff, and with far better sophistication now than it did in the Spike-Johnny-TImmy days.</p><p></p><p>For instance if, as I have asserted elsewhere, 5e has been enormously successful because it has done a better job than any previous version of the game at facilitating the kind of gameplay that its largest player constituencies want to play, then proper player research would at minmum help make it a better-designed game, and maximally might actually make it more successful in either the short term or the long haul (or both). Such research would also probably make D&D better at reconciling - or at least managing - the competing preferences and demands of different constituencies - probably not unlike how dedicated raiders versus PvPers versus casual guildies versus casual solitaire players are all different WoW player constituencies whose preferences are also sometimes at odds with one another and which WoW sometimes has to reconcile or manage as part of its design.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9112222, member: 7030042"] Dunno if it's come up earlier in the thread, but if the One playtest is any indication, D&D could stand to learn more about [I]how to figure out who is playing their game and why [/I]from video games. E.g. video game design teams have discerned that players aren't always very good at consciously articulating what they do or don't like about a game, and so have come up with methodologies to figure that kind of stuff out. I suspect the Magic: the Gathering unit [I]does [/I]do this kind of stuff, and with far better sophistication now than it did in the Spike-Johnny-TImmy days. For instance if, as I have asserted elsewhere, 5e has been enormously successful because it has done a better job than any previous version of the game at facilitating the kind of gameplay that its largest player constituencies want to play, then proper player research would at minmum help make it a better-designed game, and maximally might actually make it more successful in either the short term or the long haul (or both). Such research would also probably make D&D better at reconciling - or at least managing - the competing preferences and demands of different constituencies - probably not unlike how dedicated raiders versus PvPers versus casual guildies versus casual solitaire players are all different WoW player constituencies whose preferences are also sometimes at odds with one another and which WoW sometimes has to reconcile or manage as part of its design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] What can D&D 5E learn from video games?
Top