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[+] What can D&D 5E learn from video games?
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<blockquote data-quote="Retros_x" data-source="post: 9112789" data-attributes="member: 7033171"><p>Half of that is adventure design or DMing IMO.</p><p></p><p>Also in my opinion D&D has not too much to learn from video games, the experiences are different and I dont want to play a video game when playing D&D. I think though exploration is really underdeveloped in 5e and some video games have a beautiful sense of adventuring, exploration and discovery that I often miss in 5e and have to implement myself.</p><p></p><p>Another point is ... presentation. I mean not the graphics, obviously video games can't beat human imagination, but character sheets have the charm of spreadsheets and the books are like a game with really bad UI in terms of usability and layout etc. Here 5e could learn a lot from some video games which do a lot of testing for usability of the tools, which I have the feeling is not a real criteria for playtesting for D&D.</p><p></p><p></p><p>Skill challenges are the opposite of a sense of discovery for me. They feel mechanical, cold, abstract and crunchy. I really dislike them and I hate that they get advertised as a solution for everything. For some problems it might help, but definitely not with a sense of discovery.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9112789, member: 7033171"] Half of that is adventure design or DMing IMO. Also in my opinion D&D has not too much to learn from video games, the experiences are different and I dont want to play a video game when playing D&D. I think though exploration is really underdeveloped in 5e and some video games have a beautiful sense of adventuring, exploration and discovery that I often miss in 5e and have to implement myself. Another point is ... presentation. I mean not the graphics, obviously video games can't beat human imagination, but character sheets have the charm of spreadsheets and the books are like a game with really bad UI in terms of usability and layout etc. Here 5e could learn a lot from some video games which do a lot of testing for usability of the tools, which I have the feeling is not a real criteria for playtesting for D&D. Skill challenges are the opposite of a sense of discovery for me. They feel mechanical, cold, abstract and crunchy. I really dislike them and I hate that they get advertised as a solution for everything. For some problems it might help, but definitely not with a sense of discovery. [/QUOTE]
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[+] What can D&D 5E learn from video games?
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