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[+] What can D&D 5E learn from video games?
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<blockquote data-quote="Reynard" data-source="post: 9112927" data-attributes="member: 467"><p>I prefer progress tracks, a la Ironsworn and Starforged, but with milestones built in. You can use them for anything, including exploration, fights against hordes you don't want to keep track of, political machinations, and, of course, traps.</p><p></p><p>For example, you might have the classic "locked room filling with water" trap as a progress track with, say 10, boxes. As the room fills with water, the PCs have to located and then manipulate a bunch of levers to force the water out. Each box requires a successful check against a DC -- skill is variable and the GM asks the players to describe what they are doing to make the check. When 5 boxes are filled, the levers are revealed. When 8 boxes are filled, the PCs managed to reveal the "plug." When the last box is filled, they manage to release the plug and wash themselves down the drain to the next level (or whatever). The danger is that the room fills after X rounds and then the PCs have to start holding their breath, have to swim, get disadvantage on their checks, or some combination.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9112927, member: 467"] I prefer progress tracks, a la Ironsworn and Starforged, but with milestones built in. You can use them for anything, including exploration, fights against hordes you don't want to keep track of, political machinations, and, of course, traps. For example, you might have the classic "locked room filling with water" trap as a progress track with, say 10, boxes. As the room fills with water, the PCs have to located and then manipulate a bunch of levers to force the water out. Each box requires a successful check against a DC -- skill is variable and the GM asks the players to describe what they are doing to make the check. When 5 boxes are filled, the levers are revealed. When 8 boxes are filled, the PCs managed to reveal the "plug." When the last box is filled, they manage to release the plug and wash themselves down the drain to the next level (or whatever). The danger is that the room fills after X rounds and then the PCs have to start holding their breath, have to swim, get disadvantage on their checks, or some combination. [/QUOTE]
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[+] What can D&D 5E learn from video games?
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