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What can I use instead of kobolds, goblins & orcs?
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<blockquote data-quote="Wik" data-source="post: 5915598" data-attributes="member: 40177"><p>(fair notice: I haven't read any posts beyond the first post... sorry if it seems I repeat earlier entries!)</p><p></p><p>To answer your question: VEGEPYGMIES.</p><p></p><p>The pathfinder vegepygmies are great - plantlike creatures that have a reason for abducting people, and have a completely foreign outlike on life. There's also something really CREEPY about having an NPC with the odd habit of playing with his beard.... and then having six or seven vegepygmies grown from that NPCs corpse, who share that same habit.</p><p></p><p>They are a villain race that is not particularly villainous, which I think resonates with modern audiences (much like how people love zombies these days - zombies aren't really evil, which makes people love them all the more). Couple that with the fact that most players are unfamiliar with them, and that you can add NPC levels so that they are always in check with PC level progression... and they're a perfect villain race.</p><p></p><p>For what it's worth, I'd do a bit of work and make sure that you can apply a "vegepygmy" template to some big monsters, so you can throw vegepygmy hill giants, ogres, trolls, and the like at the PCs. Also, there needs to be a spore-filled vegepygmy that explodes when struck - infecting those nearby with nasty diseases and spores.</p></blockquote><p></p>
[QUOTE="Wik, post: 5915598, member: 40177"] (fair notice: I haven't read any posts beyond the first post... sorry if it seems I repeat earlier entries!) To answer your question: VEGEPYGMIES. The pathfinder vegepygmies are great - plantlike creatures that have a reason for abducting people, and have a completely foreign outlike on life. There's also something really CREEPY about having an NPC with the odd habit of playing with his beard.... and then having six or seven vegepygmies grown from that NPCs corpse, who share that same habit. They are a villain race that is not particularly villainous, which I think resonates with modern audiences (much like how people love zombies these days - zombies aren't really evil, which makes people love them all the more). Couple that with the fact that most players are unfamiliar with them, and that you can add NPC levels so that they are always in check with PC level progression... and they're a perfect villain race. For what it's worth, I'd do a bit of work and make sure that you can apply a "vegepygmy" template to some big monsters, so you can throw vegepygmy hill giants, ogres, trolls, and the like at the PCs. Also, there needs to be a spore-filled vegepygmy that explodes when struck - infecting those nearby with nasty diseases and spores. [/QUOTE]
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What can I use instead of kobolds, goblins & orcs?
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