Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What can MMORPGs teach us about world building?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 4881135" data-attributes="member: 51930"><p>I think the 4e magic item price guides (adventurer's vaults) really work for MMORPGs. </p><p></p><p>However, the idea of craft skills and being able to create a person's own items, that's kinda cool. Like, more to pick up than just gold and items. Meat, ingredients, etc. Also, though, having a 4e chart for stuff that drops on creatures would be cool. I like the treasure packets, but what goes in them... well, it'd be useful to have a reference table.</p><p></p><p></p><p>I like the idea of a world that exists at its own level, not the players' level. I have a setting that is evolving with them, but currently they've had to play smart rather than attack the werewolves in the Thieves' guild; to avoid attacking the level 11 Ogre Warhulk. </p><p> Basically, having places that are that level even when the PCs are not, that is kinda cool. Gives a sense that things have continuity.</p><p></p><p>To that end, I've got my campaign based on the 3 tiers. The local Tier so far is like the one in the DMG (a bit different). The next level, they'll be in my setting's version of Sigil-meets-Asgard (from Thor comics), but they have to unlock that city for their world; which involves quests to various places around the world(s) through portals, dealing with the rise of demon princes and armies of Gith and Giants and Drow who'll be running around the place. After that, they'll be epic; working out the details, but basically more Exarchs walking around (some of them also, I hope), and they'll be fighting Tiamat, Vecna, Orcus and others (Cthulhu, Ilsensine, etc., if I play my cards right), all of this throughout the Cosmos.</p><p></p><p>However, they'll still be able to go back to, say, Winterhaven or Thunderspire Labyrinth when they have to. Thunderspire might be their seat of power by that point, rather than where they get sold as slaves, but you get what I mean.</p><p></p><p>Which means I've got ideas for cities in the Underdark, and NPCs of note, and that I've been using those statblocks even now.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4881135, member: 51930"] I think the 4e magic item price guides (adventurer's vaults) really work for MMORPGs. However, the idea of craft skills and being able to create a person's own items, that's kinda cool. Like, more to pick up than just gold and items. Meat, ingredients, etc. Also, though, having a 4e chart for stuff that drops on creatures would be cool. I like the treasure packets, but what goes in them... well, it'd be useful to have a reference table. I like the idea of a world that exists at its own level, not the players' level. I have a setting that is evolving with them, but currently they've had to play smart rather than attack the werewolves in the Thieves' guild; to avoid attacking the level 11 Ogre Warhulk. Basically, having places that are that level even when the PCs are not, that is kinda cool. Gives a sense that things have continuity. To that end, I've got my campaign based on the 3 tiers. The local Tier so far is like the one in the DMG (a bit different). The next level, they'll be in my setting's version of Sigil-meets-Asgard (from Thor comics), but they have to unlock that city for their world; which involves quests to various places around the world(s) through portals, dealing with the rise of demon princes and armies of Gith and Giants and Drow who'll be running around the place. After that, they'll be epic; working out the details, but basically more Exarchs walking around (some of them also, I hope), and they'll be fighting Tiamat, Vecna, Orcus and others (Cthulhu, Ilsensine, etc., if I play my cards right), all of this throughout the Cosmos. However, they'll still be able to go back to, say, Winterhaven or Thunderspire Labyrinth when they have to. Thunderspire might be their seat of power by that point, rather than where they get sold as slaves, but you get what I mean. Which means I've got ideas for cities in the Underdark, and NPCs of note, and that I've been using those statblocks even now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What can MMORPGs teach us about world building?
Top