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What can MMORPGs teach us about world building?
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<blockquote data-quote="N0Man" data-source="post: 4882495" data-attributes="member: 64066"><p>It's apples an oranges, and scale is relative.</p><p></p><p>Scale in an MMRPG has to be an abstraction, to some degree.</p><p></p><p>When you are playing a pen and paper game, the distances aren't real, they are just arbitrary distances and time durations needed to get to them, and the relation to real time is quite flexible.</p><p></p><p>In pen and paper, you can cross an ocean in the time it takes for the DM to say, "You sail for 2 months. You are quite fortunate, and the weather was mild the entire journey, and the winds and currents were in your favor. Your ship approaches harbor, when in the distance you see signs that there is some kind of battle occurring." So, the 2 month trip across the ocean took seconds of play time, but the encounters that might occur on the day they land might take hours of play time.</p><p></p><p>MMRPGs don't have the freedom to stretch time for everyone individually due to the "MM" in MMRPG. If worlds were built to a realistic scale, then we'd be spending 99% of the time traveling and 1% actually adventuring.</p><p></p><p>And if tabletop games didn't have the ability to stretch and shrink time, then we'd have to sit around and do nothing for large amounts of time, just to recover from a previous battle... and we might think we're playing "Classic" EverQuest.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4882495, member: 64066"] It's apples an oranges, and scale is relative. Scale in an MMRPG has to be an abstraction, to some degree. When you are playing a pen and paper game, the distances aren't real, they are just arbitrary distances and time durations needed to get to them, and the relation to real time is quite flexible. In pen and paper, you can cross an ocean in the time it takes for the DM to say, "You sail for 2 months. You are quite fortunate, and the weather was mild the entire journey, and the winds and currents were in your favor. Your ship approaches harbor, when in the distance you see signs that there is some kind of battle occurring." So, the 2 month trip across the ocean took seconds of play time, but the encounters that might occur on the day they land might take hours of play time. MMRPGs don't have the freedom to stretch time for everyone individually due to the "MM" in MMRPG. If worlds were built to a realistic scale, then we'd be spending 99% of the time traveling and 1% actually adventuring. And if tabletop games didn't have the ability to stretch and shrink time, then we'd have to sit around and do nothing for large amounts of time, just to recover from a previous battle... and we might think we're playing "Classic" EverQuest. [/QUOTE]
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