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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What can Next do to pull in 4e campaigns?
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<blockquote data-quote="Obryn" data-source="post: 6255916" data-attributes="member: 11821"><p>I don't find it disruptive at all, but this in an old debate I'm not interested in re-engaging. Suffice to say, I don't find this problematic and indeed I think it's awesome to break that symmetry and give NPCs unique and flavorful tricks. I consider it a strength of the system that adding on a power or two can give a monster the feel of a class, without worrying about inadvertently giving PCs overpowered spells, exploits, etc. I think pc/npc symmetry is a terrible expectation that has negative side effects which ripple through the entire system. </p><p></p><p></p><p>Monsters using Core Rulebook spells is exactly what I said I don't want, though. That's the "spell lists in stat blocks" thing that I and others are saying is a deal-breaker. </p><p></p><p>Again, we'll have to agree to disagree about the monster/NPC self contained abilities. Because they are all in a simple and functional language pulling from a short, common list of effects, I find it far easier than referencing hundreds of spells which don't all distill down to this functional shorthand and instead work as 300+ self contained "keywords." It made prep much easier, and monster creation infinitely easier for me.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6255916, member: 11821"] I don't find it disruptive at all, but this in an old debate I'm not interested in re-engaging. Suffice to say, I don't find this problematic and indeed I think it's awesome to break that symmetry and give NPCs unique and flavorful tricks. I consider it a strength of the system that adding on a power or two can give a monster the feel of a class, without worrying about inadvertently giving PCs overpowered spells, exploits, etc. I think pc/npc symmetry is a terrible expectation that has negative side effects which ripple through the entire system. Monsters using Core Rulebook spells is exactly what I said I don't want, though. That's the "spell lists in stat blocks" thing that I and others are saying is a deal-breaker. Again, we'll have to agree to disagree about the monster/NPC self contained abilities. Because they are all in a simple and functional language pulling from a short, common list of effects, I find it far easier than referencing hundreds of spells which don't all distill down to this functional shorthand and instead work as 300+ self contained "keywords." It made prep much easier, and monster creation infinitely easier for me. [/QUOTE]
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What can Next do to pull in 4e campaigns?
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