Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What can Next do to pull in 4e campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6256236" data-attributes="member: 37579"><p>Engagement is... subjective? Relative? Too late in the day for me, can't find th right word.</p><p>Anyhoo, you can be engaged by many different things: the narrative, the plot, a visual, the mechanics, an encounter, the minis, a nice prop. You can be engaged by any type of game, mini or board or tabletop RPG. As terms go it's as vague and unhelpful as "fun". </p><p>But the narrative, the overlapping combination of fluff meeting crunch is unique to tabletop role playing games, and is important. If the story and flavour stop interacting with the crunch, if what is happening at the table is too divorced from what is happening in the mind's eye, the game has problems. If the rules of the game do not mesh with the rule of th game's worlds there's a disparity that hurts suspension of disbelief, </p><p></p><p></p><p>There are alternatives: warlocks, sorcerers, psions, etc. But wizards should act like wizards. </p><p>There's some flexibility, as a DM should be able to redefine wizards for their campaign setting, but that shouldn't also invoke redefining every spellcasting monster individually. </p><p></p><p></p><p>Well, if we're going to do that, why not just ranged AoE attack flavored as fire damage. We could have four spells in the entire game. But that's bland.</p><p></p><p>Similarly, monster powers can't have a lot or flavour. Space is tight. There's a lot of 4e monsters whose powers just aren't well described by the name in the statblock. A couple times I've pulled monsters out of the Monster Builder and done a double take at their powers.</p><p>Which is a big advantage for using player powers. There's extra space for description. So the monster has all the familiar flavour with none of the needed space.</p><p></p><p></p><p>Monsters should of course have unique abilities, so long as they're actually unique. The bugbear has an ability that could very well just be Sneak Attack, and the death knight has a renamed <em>fireball</em>.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6256236, member: 37579"] Engagement is... subjective? Relative? Too late in the day for me, can't find th right word. Anyhoo, you can be engaged by many different things: the narrative, the plot, a visual, the mechanics, an encounter, the minis, a nice prop. You can be engaged by any type of game, mini or board or tabletop RPG. As terms go it's as vague and unhelpful as "fun". But the narrative, the overlapping combination of fluff meeting crunch is unique to tabletop role playing games, and is important. If the story and flavour stop interacting with the crunch, if what is happening at the table is too divorced from what is happening in the mind's eye, the game has problems. If the rules of the game do not mesh with the rule of th game's worlds there's a disparity that hurts suspension of disbelief, There are alternatives: warlocks, sorcerers, psions, etc. But wizards should act like wizards. There's some flexibility, as a DM should be able to redefine wizards for their campaign setting, but that shouldn't also invoke redefining every spellcasting monster individually. Well, if we're going to do that, why not just ranged AoE attack flavored as fire damage. We could have four spells in the entire game. But that's bland. Similarly, monster powers can't have a lot or flavour. Space is tight. There's a lot of 4e monsters whose powers just aren't well described by the name in the statblock. A couple times I've pulled monsters out of the Monster Builder and done a double take at their powers. Which is a big advantage for using player powers. There's extra space for description. So the monster has all the familiar flavour with none of the needed space. Monsters should of course have unique abilities, so long as they're actually unique. The bugbear has an ability that could very well just be Sneak Attack, and the death knight has a renamed [I]fireball[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What can Next do to pull in 4e campaigns?
Top