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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What can Next do to pull in 4e campaigns?
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<blockquote data-quote="Wulfgar76" data-source="post: 6256445" data-attributes="member: 61867"><p>Mistwell's link I'm sure gives a good description, here's my take:</p><p></p><p>Bounded accuracy is a design directive of D&D Next that purposely curbs the attack progression of characters and NPCs. There is a slight progression called 'Proficiency Bonus' that is level-based, but it's greatly slowed down from previous editions of D&D (something like +1/5 levels). No class progresses at a faster rate than others, though some classes , including the fighter, get bonuses to attacks to give them a slight edge over other classes. Part of Bounded Accuracy is a hard cap on ability scores, preventing anything larger than a +5 bonus from abilities. So the attack bonus of any character or NPC looks like this:</p><p></p><p>Proficiency Bonus + Ability Modifier + Magic Bonus</p><p></p><p>So what does all this mean? Bounded Accuracy has the following benefits:</p><p></p><p>- Static ACs, attack bonuses dont 'outpace' the ACs of your monsters and NPCs.</p><p>- Monsters stay relevant longer. Goblins can hit even high level PCs, and High Level PCs can miss a goblin.</p><p>- Magic items represent real advantage, rather than simply being the next step in keeping pace with the defenses, even a +1 weapon is a true treasure that gives you a real advantage against your enemies (whose ACs don't improve)</p><p>- There are no huge attack bonus disparities between classes. The fighter hitting, and the Wizard missing, are not foregone conclusions.</p><p>- Combat realism. A blinded, bound, prone Fighter is not going to hit an Iron Golem due to his ridiculous to-hit number.</p><p>- Magic economy realism. There is no need for a belief-straining 'christmas tree' of defensive magic items to keep pace with high attack bonuses.</p><p>- The math stays easy. No more adding 1d20+27 to hit a 39 AC. Perhaps +4 to +12 represents the range of numbers.</p><p></p><p>I'm sure there are more benefits to Bounded Accuracy others may add. But that's the essence of it.</p></blockquote><p></p>
[QUOTE="Wulfgar76, post: 6256445, member: 61867"] Mistwell's link I'm sure gives a good description, here's my take: Bounded accuracy is a design directive of D&D Next that purposely curbs the attack progression of characters and NPCs. There is a slight progression called 'Proficiency Bonus' that is level-based, but it's greatly slowed down from previous editions of D&D (something like +1/5 levels). No class progresses at a faster rate than others, though some classes , including the fighter, get bonuses to attacks to give them a slight edge over other classes. Part of Bounded Accuracy is a hard cap on ability scores, preventing anything larger than a +5 bonus from abilities. So the attack bonus of any character or NPC looks like this: Proficiency Bonus + Ability Modifier + Magic Bonus So what does all this mean? Bounded Accuracy has the following benefits: - Static ACs, attack bonuses dont 'outpace' the ACs of your monsters and NPCs. - Monsters stay relevant longer. Goblins can hit even high level PCs, and High Level PCs can miss a goblin. - Magic items represent real advantage, rather than simply being the next step in keeping pace with the defenses, even a +1 weapon is a true treasure that gives you a real advantage against your enemies (whose ACs don't improve) - There are no huge attack bonus disparities between classes. The fighter hitting, and the Wizard missing, are not foregone conclusions. - Combat realism. A blinded, bound, prone Fighter is not going to hit an Iron Golem due to his ridiculous to-hit number. - Magic economy realism. There is no need for a belief-straining 'christmas tree' of defensive magic items to keep pace with high attack bonuses. - The math stays easy. No more adding 1d20+27 to hit a 39 AC. Perhaps +4 to +12 represents the range of numbers. I'm sure there are more benefits to Bounded Accuracy others may add. But that's the essence of it. [/QUOTE]
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What can Next do to pull in 4e campaigns?
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