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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What can Next do to pull in 4e campaigns?
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<blockquote data-quote="Neonchameleon" data-source="post: 6256582" data-attributes="member: 87792"><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p>But... that takes half the fun out of DMing.</p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p>*shakes head*</p><p></p><p>Why do you need to <em>learn</em> the abilities? This makes no sense to me. All you need is to remember the triggers, and that takes seconds. And I've never had any real problems making my monsters synergise.</p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">And the 4e monster statblocks are more than sufficient for this with a couple of bits of explanatory text. This is mostly because of the skill paradigm of 4e being very different from earlier editions.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p></p><p> </p><p><span style="font-family: 'Tahoma'">OK. The human, elf, and gnome wizards should cast arcane spells. That I'm allowing. Absolutely no monster that isn't explicitely a mundanely trained wizard should cast spells. Demons? Use demonic magic which should emphatically not be like PC magic. Succubi shouldn't cast spells. They should just be succubi, not silly forehead wizards Aberrant creatures like beholders? Hell, no. They should be special. No monster that isn't explicitly trained as a wizard should pretend to be a wizard. </span></p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p>No. That sort of design limits your monsters and makes pointless work, tedious memorisation, and pointless book-lugging for the GM. If a monster is going to use a power that is functionally identical to a spell then it should be for one of two reasons:</p><p>1: The wizards copied the idea off the monsters</p><p>2: Sheer coincidence.</p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p>But why should most flaming bursts have a 20 foot radius?</p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">As I have pointed out <em>fireball has significantly changed from edition to edition</em> A 2e fireball is not a 3e fireball is not a 4e fireball. All that is part of the fantasy zeitgeist is that wizards throw big balls of fire around. </span></p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p>Um... no. That's the <em>3.X</em> magic system. In AD&D <em>you could not change classes under most conditions</em>. Therefore most people can not ever learn magic once they've started. You are confusing one of the changes made between 2e and 3e with the way D&D has always been. Eberron was based on 3.5 rules. Please stop re-writing D&D into one subset of D&D.</p><p></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Yet I managed two just last night.</span></p><p> <span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"></span></p><p>Well, if you are going to cite an animated villain I guess that we are going to have a difference of opinion. He was the villain of the film for a very good reason.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6256582, member: 87792"] [FONT=Tahoma] [/FONT] But... that takes half the fun out of DMing. [FONT=Tahoma][/FONT][FONT=Tahoma] [/FONT] *shakes head* Why do you need to [I]learn[/I] the abilities? This makes no sense to me. All you need is to remember the triggers, and that takes seconds. And I've never had any real problems making my monsters synergise. [FONT=Tahoma][/FONT][FONT=Tahoma] And the 4e monster statblocks are more than sufficient for this with a couple of bits of explanatory text. This is mostly because of the skill paradigm of 4e being very different from earlier editions. [/FONT] [FONT=Tahoma][/FONT] [FONT=Tahoma]OK. The human, elf, and gnome wizards should cast arcane spells. That I'm allowing. Absolutely no monster that isn't explicitely a mundanely trained wizard should cast spells. Demons? Use demonic magic which should emphatically not be like PC magic. Succubi shouldn't cast spells. They should just be succubi, not silly forehead wizards Aberrant creatures like beholders? Hell, no. They should be special. No monster that isn't explicitly trained as a wizard should pretend to be a wizard. [/FONT] [FONT=Tahoma][/FONT][FONT=Tahoma] [/FONT] No. That sort of design limits your monsters and makes pointless work, tedious memorisation, and pointless book-lugging for the GM. If a monster is going to use a power that is functionally identical to a spell then it should be for one of two reasons: 1: The wizards copied the idea off the monsters 2: Sheer coincidence. [FONT=Tahoma] [/FONT] But why should most flaming bursts have a 20 foot radius? [FONT=Tahoma] As I have pointed out [I]fireball has significantly changed from edition to edition[/I] A 2e fireball is not a 3e fireball is not a 4e fireball. All that is part of the fantasy zeitgeist is that wizards throw big balls of fire around. [/FONT] [FONT=Tahoma] [/FONT] Um... no. That's the [I]3.X[/I] magic system. In AD&D [I]you could not change classes under most conditions[/I]. Therefore most people can not ever learn magic once they've started. You are confusing one of the changes made between 2e and 3e with the way D&D has always been. Eberron was based on 3.5 rules. Please stop re-writing D&D into one subset of D&D. [FONT=Tahoma] Yet I managed two just last night. [/FONT] [FONT=Tahoma] [/FONT] Well, if you are going to cite an animated villain I guess that we are going to have a difference of opinion. He was the villain of the film for a very good reason. [/QUOTE]
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