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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What can Next do to pull in 4e campaigns?
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<blockquote data-quote="pemerton" data-source="post: 6256591" data-attributes="member: 42582"><p>I don't think I'll be taking up D&Dnext, but I'm with [MENTION=87792]Neonchameleon[/MENTION] and [MENTION=11821]Obryn[/MENTION]: if it's going to do ToTM I'd rather it do it properly (eg via zones) than via GM approximation of 5' distances. (At least AD&D only required the GM to approximate down to 10' distances.)</p><p></p><p>Maybe our D&Ding paths will cross!</p><p></p><p>For various reasons I'm not a big fan either of the dungeon crawl paradigm, or of the humanoid genocide paradigm, so I tend to incline my games towards cultists, demons, undead etc where the rationale for fighting is either more immediate (these cultists are about to sacrifice the villagers), or more cosmological (undead are abominations who must be rooted out).</p><p></p><p>I don't tend to go for the bleakness of the Lovecraftian approach, but I quite like the alien-horrors-whose-touch-is-caustic-to-the-everyday-world trope. In my Oriental Adventures Rolemaster game, I linked this trope with some ideas from Buddhism about the nature of enlightenment and transcendence of illusion to set up some interesting dynamics between the heavens, the infinite Buddhas, and the "super-enlightened" beings of the outer void (eg Tsen = Ssendam, Slaad Lord of the Insane from the Fiend Folio). It was a fun campaign, although still with an underlying heroic vibe: in the end, the PCs rescued the god who had been trapped in the void holding off the incursions of the Cthulhoid horrors, and replaced him with a karmic simulacrum of the paladin PC created by trickery involving a fallen Lord of Karma (the Ordainer - a Rolemaster monster concept - who was also the Asmodeus and the Demogorgon of that campaign). So in the end they all lived happily ever after, and the universe was saved, at least for another cycle or two.</p><p></p><p>In my 4e game, the Far Realm has mostly been in the background, although it is part of the story in my game for how the Raven Queen lost her name (she did a deal with the stars to hide it for her, in return to elevating Ometh, one of their servants, to the status of an exarch). But the chaos sorcerer, who is a drow demonskin adept who reveres the primordial Chan as well as the elf-god Corellon, flirts with wild and chaotic forces more than is good for him. And I see an encounter with Ygorl, the slaad lord of entropy, in his near future!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6256591, member: 42582"] I don't think I'll be taking up D&Dnext, but I'm with [MENTION=87792]Neonchameleon[/MENTION] and [MENTION=11821]Obryn[/MENTION]: if it's going to do ToTM I'd rather it do it properly (eg via zones) than via GM approximation of 5' distances. (At least AD&D only required the GM to approximate down to 10' distances.) Maybe our D&Ding paths will cross! For various reasons I'm not a big fan either of the dungeon crawl paradigm, or of the humanoid genocide paradigm, so I tend to incline my games towards cultists, demons, undead etc where the rationale for fighting is either more immediate (these cultists are about to sacrifice the villagers), or more cosmological (undead are abominations who must be rooted out). I don't tend to go for the bleakness of the Lovecraftian approach, but I quite like the alien-horrors-whose-touch-is-caustic-to-the-everyday-world trope. In my Oriental Adventures Rolemaster game, I linked this trope with some ideas from Buddhism about the nature of enlightenment and transcendence of illusion to set up some interesting dynamics between the heavens, the infinite Buddhas, and the "super-enlightened" beings of the outer void (eg Tsen = Ssendam, Slaad Lord of the Insane from the Fiend Folio). It was a fun campaign, although still with an underlying heroic vibe: in the end, the PCs rescued the god who had been trapped in the void holding off the incursions of the Cthulhoid horrors, and replaced him with a karmic simulacrum of the paladin PC created by trickery involving a fallen Lord of Karma (the Ordainer - a Rolemaster monster concept - who was also the Asmodeus and the Demogorgon of that campaign). So in the end they all lived happily ever after, and the universe was saved, at least for another cycle or two. In my 4e game, the Far Realm has mostly been in the background, although it is part of the story in my game for how the Raven Queen lost her name (she did a deal with the stars to hide it for her, in return to elevating Ometh, one of their servants, to the status of an exarch). But the chaos sorcerer, who is a drow demonskin adept who reveres the primordial Chan as well as the elf-god Corellon, flirts with wild and chaotic forces more than is good for him. And I see an encounter with Ygorl, the slaad lord of entropy, in his near future! [/QUOTE]
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What can Next do to pull in 4e campaigns?
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