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What can Next do to pull in 4e campaigns?
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<blockquote data-quote="pemerton" data-source="post: 6261180" data-attributes="member: 42582"><p>I guess it's not that surprising that people are looking for different things from a Monster Manual. And I'm glad there's someone benefitting from that info! - that stuff just drives me nuts, from my point of view clogging up the entry with needless information that changes the tone from mythic fantasy to something much drier and textbook-like. (If elaboration is needed: I don't derive the contents of the gameworld by "organic" or "naturalistic" extrapolation, which is what that ecological/demographic stuff seems to support. I impose the contents by stipulation based on what I feel will push the game in the right way here and now.)</p><p></p><p>Some of my issues with tone are also exacerbated by mixing in mechanical information with the descriptive stuff. I think <em>that </em>aspect of it could be fixed by better formatting without changing or eliminating the information you want. And that would at least improve things for me. Another improvement would be more attention to what falls under headings. If the "world building" stuff could be quarantined within a particular heading, I could more easily pass over it without missing stuff I'm expected to use to run the monster in a typical encounter.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6261180, member: 42582"] I guess it's not that surprising that people are looking for different things from a Monster Manual. And I'm glad there's someone benefitting from that info! - that stuff just drives me nuts, from my point of view clogging up the entry with needless information that changes the tone from mythic fantasy to something much drier and textbook-like. (If elaboration is needed: I don't derive the contents of the gameworld by "organic" or "naturalistic" extrapolation, which is what that ecological/demographic stuff seems to support. I impose the contents by stipulation based on what I feel will push the game in the right way here and now.) Some of my issues with tone are also exacerbated by mixing in mechanical information with the descriptive stuff. I think [I]that [/I]aspect of it could be fixed by better formatting without changing or eliminating the information you want. And that would at least improve things for me. Another improvement would be more attention to what falls under headings. If the "world building" stuff could be quarantined within a particular heading, I could more easily pass over it without missing stuff I'm expected to use to run the monster in a typical encounter. [/QUOTE]
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What can Next do to pull in 4e campaigns?
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