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General Tabletop Discussion
*Pathfinder & Starfinder
What can overcome Shadow Blend
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<blockquote data-quote="ksbsnowowl" data-source="post: 5918582" data-attributes="member: 14783"><p>Looking at running my 9th level PC's against a pack of Shadow Mastiffs. Shadow Mastiffs have Shadow Blend:</p><p></p><p></p><p>The pack will attack on a moon-lit night.</p><p>Two of the party members have darkvision, one had low-light vision, and one is human.</p><p></p><p>Now, breaking down the shadow blend ability we find that in anything but daylight, he magically is concealed by shadows, gaining total concealment.</p><p></p><p></p><p></p><p>Also, looking at the Hide skill, we find this:</p><p>The "see below" refers to a 13th level ranger not needing cover or concealment to hide in natural terrain.</p><p></p><p>So, in areas of less than full daylight, you automatically succeed at Hide checks, all the time. So things can't see you (and thus don't even know what square you are in?)</p><p></p><p>If you look at the special ability of invisibility, it gives rules for locating a foe you can't see, using a Listen check at DC (move silently result)+20.</p><p></p><p>So, what things can help a party notice the shadow mastiffs?</p><p>Darkvision doesn't help, because the shadow mastiff is still in less than full daylight, and thus magically has total concealment, and because he has total concealment, he auto-succeeds on Hide checks.</p><p></p><p>Glitterdust doesn't work either. It outlines invisible things (the shadow mastiffs are not invisible, and the total concealment would conceal the glitter anyway), granting a -40 penalty on Hide check. But the shadow mastiff auto-succeeds on Hide.</p><p></p><p>Arcane Sight works to pinpoint the square the mastiff is in, because the supernatural Shadow Blend ability registers to the detect magic nature of arcane sight.</p><p></p><p>Obviously, Daylight would end the effect, but most parties don't routinely have that prepared.</p><p></p><p>Anything else?</p></blockquote><p></p>
[QUOTE="ksbsnowowl, post: 5918582, member: 14783"] Looking at running my 9th level PC's against a pack of Shadow Mastiffs. Shadow Mastiffs have Shadow Blend: The pack will attack on a moon-lit night. Two of the party members have darkvision, one had low-light vision, and one is human. Now, breaking down the shadow blend ability we find that in anything but daylight, he magically is concealed by shadows, gaining total concealment. Also, looking at the Hide skill, we find this: The "see below" refers to a 13th level ranger not needing cover or concealment to hide in natural terrain. So, in areas of less than full daylight, you automatically succeed at Hide checks, all the time. So things can't see you (and thus don't even know what square you are in?) If you look at the special ability of invisibility, it gives rules for locating a foe you can't see, using a Listen check at DC (move silently result)+20. So, what things can help a party notice the shadow mastiffs? Darkvision doesn't help, because the shadow mastiff is still in less than full daylight, and thus magically has total concealment, and because he has total concealment, he auto-succeeds on Hide checks. Glitterdust doesn't work either. It outlines invisible things (the shadow mastiffs are not invisible, and the total concealment would conceal the glitter anyway), granting a -40 penalty on Hide check. But the shadow mastiff auto-succeeds on Hide. Arcane Sight works to pinpoint the square the mastiff is in, because the supernatural Shadow Blend ability registers to the detect magic nature of arcane sight. Obviously, Daylight would end the effect, but most parties don't routinely have that prepared. Anything else? [/QUOTE]
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What can overcome Shadow Blend
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