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What can protect PCs from Blasphemy with incredibly high CL?
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<blockquote data-quote="Infiniti2000" data-source="post: 4168948" data-attributes="member: 31734"><p>There are two problems:</p><p></p><p>1. blasphemy, et al are broken. These spells simply need to be fixed. My personal recommendation is to offer a save to move a victim up one "level" on the chart.</p><p></p><p>2. Half-Fiend attempts to set its own, very badly thought out, precedent: assigning the caster level equal to the HD. I can't recall anywhere else this is done. Not even granting multiple practiced spellcaster feats would equal the absurdity of this change in 3.5. This should be changed to something like the highest spell-level (equivalent) granted times two, or maybe equal to the new (as modified by the template) CR. Note that there's not even a rule or guideline to increase CL on spell-like abilities of monsters when advancing monsters by HD. That alone should tell you how suspect these templates are.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4168948, member: 31734"] There are two problems: 1. blasphemy, et al are broken. These spells simply need to be fixed. My personal recommendation is to offer a save to move a victim up one "level" on the chart. 2. Half-Fiend attempts to set its own, very badly thought out, precedent: assigning the caster level equal to the HD. I can't recall anywhere else this is done. Not even granting multiple practiced spellcaster feats would equal the absurdity of this change in 3.5. This should be changed to something like the highest spell-level (equivalent) granted times two, or maybe equal to the new (as modified by the template) CR. Note that there's not even a rule or guideline to increase CL on spell-like abilities of monsters when advancing monsters by HD. That alone should tell you how suspect these templates are. [/QUOTE]
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What can protect PCs from Blasphemy with incredibly high CL?
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