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What can protect PCs from Blasphemy with incredibly high CL?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4168955" data-attributes="member: 35909"><p>This is all about a half-fiend?! Sorry, I assumed a normal fiend with it at will, or at least several times a day. Not <strong>once</strong> . There's lots of neat-o 1/day screw-job effects out there if you're determined to be a RBDM and actually build a creature's battle plans solely around the use of this wonderful one-shot ability, like they don't have to worry about any thing else, ever. I thought this was about things like Balors that can toss it around all day, my bad.</p><p></p><p>(And I'm not saying you shouldn't use the nasty 1/day abilities on the PCs ever, just...it should carry some common sense. Monster's not gonna open up turn 1 with it. The guys he's facing might turn out ot be total wimps, he can't afford to "waste" it. Only once he's actually in serious mortal danger should he be breaking it out. All IMHO)</p><p></p><p>One more note.... 4 HD before Blasphemy, the half-fiend gets Poison three times per day. With a DC that scales with CL, with CL = HD. For some severe Con damage. Don't all the problems with huge HD creatures using Blasphemy also apply here?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4168955, member: 35909"] This is all about a half-fiend?! Sorry, I assumed a normal fiend with it at will, or at least several times a day. Not [B]once[/B] . There's lots of neat-o 1/day screw-job effects out there if you're determined to be a RBDM and actually build a creature's battle plans solely around the use of this wonderful one-shot ability, like they don't have to worry about any thing else, ever. I thought this was about things like Balors that can toss it around all day, my bad. (And I'm not saying you shouldn't use the nasty 1/day abilities on the PCs ever, just...it should carry some common sense. Monster's not gonna open up turn 1 with it. The guys he's facing might turn out ot be total wimps, he can't afford to "waste" it. Only once he's actually in serious mortal danger should he be breaking it out. All IMHO) One more note.... 4 HD before Blasphemy, the half-fiend gets Poison three times per day. With a DC that scales with CL, with CL = HD. For some severe Con damage. Don't all the problems with huge HD creatures using Blasphemy also apply here? [/QUOTE]
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What can protect PCs from Blasphemy with incredibly high CL?
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