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What can we expect from DMG2
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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 4735760" data-attributes="member: 67378"><p><span style="font-family: 'Arial'"><span style="color: white">What I would really want to see in the DMG II , or any PHB to follow, is some optional rules for those like me who, while liking the many brilliant ideas of 4E, miss some older editions elements.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">I think that not only that would be very appreciated by the actual 4e users looking for some alternative to the issues they don’t appreciate, but it would also open the door for those people who dislike 4e for some specific issue.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">Nothing enormous: I think that some pages would be more than enough to provide valid alternatives from the professional designers of the game.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">I know that there’s some kind of reverential fear to touch design elements central to 4e like the balance, but it’d be enough to put a disclaimer like:” Ok, 4e has been designed with specific design goals, the following rules go into different paths and therefore may not guarantee the same level of balance-easiness-compatibility as the standard rules”.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">D&D is a game played mainly in small local groups, I bet I’m not the only Dm more than willing to have more possibilities and options, even in the core mechanic of the game.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">I’m thinking for instance to quicker combats by downscaling the HP of both monsters and pcs (in my campaign, monsters have 50% less HP and pcs have 30%-20% depending on role), more deadly effects (powers allowing to eliminate lesser foes with 2 failed save or similar mechanics), alternatives for multiclassing, suggestions on how to create old style, unbalanced, flavourful magic items like the true Vorpal sword, these kind of elements that are out of the 4e but with small changes can be brought back if someone wants them in their own game.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">I know I can do this, but to have this designed by the pros would add a lot of value to the rulebooks like the PHB or DMG.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">The DMG seems the natural place to provide such options.</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">Scott if you read this, be our champion on this if it pleases you!</span></span></p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 4735760, member: 67378"] [FONT=Arial][COLOR=white]What I would really want to see in the DMG II , or any PHB to follow, is some optional rules for those like me who, while liking the many brilliant ideas of 4E, miss some older editions elements.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]I think that not only that would be very appreciated by the actual 4e users looking for some alternative to the issues they don’t appreciate, but it would also open the door for those people who dislike 4e for some specific issue.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]Nothing enormous: I think that some pages would be more than enough to provide valid alternatives from the professional designers of the game.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]I know that there’s some kind of reverential fear to touch design elements central to 4e like the balance, but it’d be enough to put a disclaimer like:” Ok, 4e has been designed with specific design goals, the following rules go into different paths and therefore may not guarantee the same level of balance-easiness-compatibility as the standard rules”.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]D&D is a game played mainly in small local groups, I bet I’m not the only Dm more than willing to have more possibilities and options, even in the core mechanic of the game.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]I’m thinking for instance to quicker combats by downscaling the HP of both monsters and pcs (in my campaign, monsters have 50% less HP and pcs have 30%-20% depending on role), more deadly effects (powers allowing to eliminate lesser foes with 2 failed save or similar mechanics), alternatives for multiclassing, suggestions on how to create old style, unbalanced, flavourful magic items like the true Vorpal sword, these kind of elements that are out of the 4e but with small changes can be brought back if someone wants them in their own game.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]I know I can do this, but to have this designed by the pros would add a lot of value to the rulebooks like the PHB or DMG.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]The DMG seems the natural place to provide such options.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Arial][COLOR=white]Scott if you read this, be our champion on this if it pleases you![/COLOR][/FONT] [/QUOTE]
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