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What Can We Learn from Computer RPGS?
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<blockquote data-quote="Bilharzia" data-source="post: 8311575" data-attributes="member: 6970322"><p>Nothing which I can see has not already been said in other media. All computer rpgs do is take a sample slices of RPGs and re-present them in some form. There is no "lesson" I have seen coming from a videogame which might be useful for a TTRPG which could not be found in earlier games or other media, like novels or film or theatre. </p><p></p><p>This is not to say that videogames are not any good, just that they are a different medium and provide a different experience, one which is famously and spectacularly bad at facilitating person to person games - which is what TTRPGs are about. I see a lot of "<em>what is the best TTRPG for the ____ videogame?</em>" and it might be one of the Dark Souls games or XCOM, or whatever. There is no good answer for this as 90% of a Dark Souls game is timed action combat / rolling around, for which TTRPGs are singularly bad at, you can't meaningfully represent DS mechanics as a table top game without it being stultifying dull.</p><p></p><p></p><p>A man named William Shakesman once said "<em>Brevity is the soul of wit</em>" and I am pretty sure he came up with that before the PS1 era. Oh for a muse of fire and so forth.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8311575, member: 6970322"] Nothing which I can see has not already been said in other media. All computer rpgs do is take a sample slices of RPGs and re-present them in some form. There is no "lesson" I have seen coming from a videogame which might be useful for a TTRPG which could not be found in earlier games or other media, like novels or film or theatre. This is not to say that videogames are not any good, just that they are a different medium and provide a different experience, one which is famously and spectacularly bad at facilitating person to person games - which is what TTRPGs are about. I see a lot of "[I]what is the best TTRPG for the ____ videogame?[/I]" and it might be one of the Dark Souls games or XCOM, or whatever. There is no good answer for this as 90% of a Dark Souls game is timed action combat / rolling around, for which TTRPGs are singularly bad at, you can't meaningfully represent DS mechanics as a table top game without it being stultifying dull. A man named William Shakesman once said "[I]Brevity is the soul of wit[/I]" and I am pretty sure he came up with that before the PS1 era. Oh for a muse of fire and so forth. [/QUOTE]
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