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What Can We Learn from Computer RPGS?
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<blockquote data-quote="Aldarc" data-source="post: 8311879" data-attributes="member: 5142"><p>I think that, on the whole, the computer game industry and its respective communities are much better at articulating the nature of their games, developing useful jargon, and willing to engage in critical self-analysis, etc. Sometimes I feel like we in the TTRPG hobby are stuck in '00s Forge speak partially because the TTRPG community was so resistive to self-analysis and so we feel stuck in a discourse that never really was permitted to evolve beyond it. There are definitely lessons that TTRPGs can learn from CRPGs, but I'm not sure if the wider TTRPG community is all that interested or receptive to it, which is fine because the TTRPG designers in the background are definitely taking notes from CRPGs whether the TTRPG community cares or not.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8311879, member: 5142"] I think that, on the whole, the computer game industry and its respective communities are much better at articulating the nature of their games, developing useful jargon, and willing to engage in critical self-analysis, etc. Sometimes I feel like we in the TTRPG hobby are stuck in '00s Forge speak partially because the TTRPG community was so resistive to self-analysis and so we feel stuck in a discourse that never really was permitted to evolve beyond it. There are definitely lessons that TTRPGs can learn from CRPGs, but I'm not sure if the wider TTRPG community is all that interested or receptive to it, which is fine because the TTRPG designers in the background are definitely taking notes from CRPGs whether the TTRPG community cares or not. [/QUOTE]
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