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What Can We Learn from CRPGS?
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<blockquote data-quote="Jaeger" data-source="post: 8148702" data-attributes="member: 27996"><p>Railroading is some cases is a necessity or convenience. One-shots, con games, etc.. The CRPG market is a railroad because time and money dictate a limited play experience.</p><p></p><p>In exchange for railroading you the CRPG offers instant accessibility, challenging yet not annoying gameplay, and tries to offer a compelling "storyline" that all combine to offset the fact that you are on rails.</p><p></p><p>While in RPG's railroading can be a a necessity or convenience in certain situations (and nothing wrong with that in their context.) IMHO you are robbing yourself of a play experience that CRPG's can't ever hope to match if you engage in them as a matter of routine.</p><p></p><p></p><p></p><p></p><p>If I may inquire - adapting for a table top game?</p><p></p><p>If so what do you think it dies differently?</p><p></p><p>And how do you make it work with dice...?</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8148702, member: 27996"] Railroading is some cases is a necessity or convenience. One-shots, con games, etc.. The CRPG market is a railroad because time and money dictate a limited play experience. In exchange for railroading you the CRPG offers instant accessibility, challenging yet not annoying gameplay, and tries to offer a compelling "storyline" that all combine to offset the fact that you are on rails. While in RPG's railroading can be a a necessity or convenience in certain situations (and nothing wrong with that in their context.) IMHO you are robbing yourself of a play experience that CRPG's can't ever hope to match if you engage in them as a matter of routine. If I may inquire - adapting for a table top game? If so what do you think it dies differently? And how do you make it work with dice...? [/QUOTE]
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