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What Can We Learn from CRPGS?
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<blockquote data-quote="aramis erak" data-source="post: 8150423" data-attributes="member: 6779310"><p>As have I. It's worth noting that SFB, B5W, Car Wars, and Starfire also are often played with multiple players (rather than just two). Car Wars also (intentionally) straddles the boardgame/rpg border.</p><p></p><p></p><p>I've run boardgaming clubs. I strongly reject your assertion that they're more social than TTRPG. (And if they are, there's something abnormal with your TTRPG experience.)</p><p>Especially since, the clubs I've participated in, and/or run, the boardgamers usually broke off into multiple smaller groups of 2-4 people most of the time, with zero social interaction outside that group, save polite hello's.</p><p>The public RPG groups I've been involved in almost always wind up with people showing early and spending time socializing, often doing so across group lines both before and after game.</p><p>Even my private RPG groups generally had 2-3 of the 4-7 people show early for socializing, and 2-3 stay late a bit to socialize. My sunday VOIP group, I log in 30-60 minutes early, and players dribble in to catch up; a different set stay after session. My experiences with boardgaming, even when with the same people, are that on a boardgaming day, we're there for the game, and the games we play in such circumstance are NOT ones where chatting during is practical. Advanced Civ, Pax Britannica, Dune, a full on 12 player starbase assault in SFB, a full run of Starfarers of Catan or Settlers of Catan with expansions and 6p... Games where the play is requiring active communication through the game.</p><p></p><p>Last time I played Hammer of the Scots was at a convention... I and my opponent moved to a quiet corner away and had zero conversation not focused on the game until after we'd played through. (I lost.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8150423, member: 6779310"] As have I. It's worth noting that SFB, B5W, Car Wars, and Starfire also are often played with multiple players (rather than just two). Car Wars also (intentionally) straddles the boardgame/rpg border. I've run boardgaming clubs. I strongly reject your assertion that they're more social than TTRPG. (And if they are, there's something abnormal with your TTRPG experience.) Especially since, the clubs I've participated in, and/or run, the boardgamers usually broke off into multiple smaller groups of 2-4 people most of the time, with zero social interaction outside that group, save polite hello's. The public RPG groups I've been involved in almost always wind up with people showing early and spending time socializing, often doing so across group lines both before and after game. Even my private RPG groups generally had 2-3 of the 4-7 people show early for socializing, and 2-3 stay late a bit to socialize. My sunday VOIP group, I log in 30-60 minutes early, and players dribble in to catch up; a different set stay after session. My experiences with boardgaming, even when with the same people, are that on a boardgaming day, we're there for the game, and the games we play in such circumstance are NOT ones where chatting during is practical. Advanced Civ, Pax Britannica, Dune, a full on 12 player starbase assault in SFB, a full run of Starfarers of Catan or Settlers of Catan with expansions and 6p... Games where the play is requiring active communication through the game. Last time I played Hammer of the Scots was at a convention... I and my opponent moved to a quiet corner away and had zero conversation not focused on the game until after we'd played through. (I lost.) [/QUOTE]
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