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What Can We Learn from CRPGS?
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<blockquote data-quote="Jaeger" data-source="post: 8151105" data-attributes="member: 27996"><p>I must echo aramis erak in that it strikes me that there is something abnormal about your table top RPG experience.</p><p></p><p>Yes, RPG's are sandbox ready out of the gate. If you set up the campaign world correctly the "improv" is not nearly as hard as you think. </p><p></p><p>I run a star wars game set during the original trilogy - I have no "plot". After the initial session, everything cues off of the players drives, and what they want to do as the crew of their ship.</p><p></p><p>Yes you do need a GM that knows how to set this type of campaign up. But It is not as hard as you make it out to be, and the information/advice on how to do it is readily available.</p><p></p><p>Just because you can spend hundreds of hours wandering around a video game, doesn't mean that it will still have constraints a RPG does not.</p><p></p><p> If all you've known from RPG's is pre-written modules, pre-plotted adventure after adventure, and railroads, it seems that you have really been missing out. </p><p></p><p>I'm well aware of the cutting edge of the videogame industry. Members of my group work in it. RPG's still do things no videogame can match.</p><p></p><p>Your gaming preferences seem to lie more in line with what videogames have to offer than your experience with RPG's. That's perfectly fine.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8151105, member: 27996"] I must echo aramis erak in that it strikes me that there is something abnormal about your table top RPG experience. Yes, RPG's are sandbox ready out of the gate. If you set up the campaign world correctly the "improv" is not nearly as hard as you think. I run a star wars game set during the original trilogy - I have no "plot". After the initial session, everything cues off of the players drives, and what they want to do as the crew of their ship. Yes you do need a GM that knows how to set this type of campaign up. But It is not as hard as you make it out to be, and the information/advice on how to do it is readily available. Just because you can spend hundreds of hours wandering around a video game, doesn't mean that it will still have constraints a RPG does not. If all you've known from RPG's is pre-written modules, pre-plotted adventure after adventure, and railroads, it seems that you have really been missing out. I'm well aware of the cutting edge of the videogame industry. Members of my group work in it. RPG's still do things no videogame can match. Your gaming preferences seem to lie more in line with what videogames have to offer than your experience with RPG's. That's perfectly fine. [/QUOTE]
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