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What Can We Learn from CRPGS?
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<blockquote data-quote="Jd Smith1" data-source="post: 8151242" data-attributes="member: 6998052"><p>No, that's the standard you set when you made the claim that they are sandbox-ready 'out of the box'.</p><p></p><p></p><p></p><p>Actually, that is <em>exactly</em> what a sandbox campaign means: the group can go anywhere, and find fully-fleshed-out locations, NPCs, and side quests ready and waiting.</p><p></p><p></p><p></p><p>That's not sandbox play; sandbox means that the players are not constrained. CRPGs have managed that; RPGs aspire, but cannot. And there are numerous award-winning campaigns, not to mention countless GM-written campaigns, built around a central plot. Yes, you can form a group from strangers in a tavern, and endlessly grind heavily-populated random ruins too. </p><p></p><p>However, many players like to be part of a larger undertaking than 'monsters from the old, illogically-placed ruins are terrorizing the countryside'. They enjoy, over 50-70 weekly sessions, to unravel larger goings-on, while pursuing individual goals and side-quests.</p><p></p><p></p><p></p><p>If it is obvious, point out what a CRPG can't do that an RPG can. So far, you don't seem to have found any point on which to stand.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8151242, member: 6998052"] No, that's the standard you set when you made the claim that they are sandbox-ready 'out of the box'. Actually, that is [I]exactly[/I] what a sandbox campaign means: the group can go anywhere, and find fully-fleshed-out locations, NPCs, and side quests ready and waiting. That's not sandbox play; sandbox means that the players are not constrained. CRPGs have managed that; RPGs aspire, but cannot. And there are numerous award-winning campaigns, not to mention countless GM-written campaigns, built around a central plot. Yes, you can form a group from strangers in a tavern, and endlessly grind heavily-populated random ruins too. However, many players like to be part of a larger undertaking than 'monsters from the old, illogically-placed ruins are terrorizing the countryside'. They enjoy, over 50-70 weekly sessions, to unravel larger goings-on, while pursuing individual goals and side-quests. If it is obvious, point out what a CRPG can't do that an RPG can. So far, you don't seem to have found any point on which to stand. [/QUOTE]
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