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What Can We Learn from CRPGS?
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<blockquote data-quote="Jaeger" data-source="post: 8151377" data-attributes="member: 27996"><p>Nope.</p><p></p><p>GM Prep is inherent in RPG's. You are separating out a processes of playing the game, and saying <em>"If you do this thing everyone does to run any RPG session,"</em> you are not ready to go "out of the box'.</p><p></p><p>That's like telling everyone that the game of Monopoly is not ready to go out of the box. Everyone would say you're being ridiculous.</p><p></p><p>No Computer game is ready to go 'out of the box' by that standard. When you bought Skyrim you could not play it 'out of the box'. You need to interface the game with other devices to play it like the relevant Console. And then there's the downloading of game patches...</p><p></p><p></p><p></p><p></p><p>You have a different idea of the level of detail required for sandbox play for RPG's compared to everyone else I have come across in the hobby.</p><p></p><p>No one who engages in sandbox play has <em>everything </em>fully fleshed out before hand. Nor have I heard of anyone but you on RPG forums trot out "<em>100% fully-fleshed-out locations, NPCs, and side quests ready and waiting"</em> as a standard for playing an RPG in the sandbox style.</p><p></p><p></p><p></p><p></p><p>No. It is exactly the opposite situation.</p><p></p><p>Videogames have much greater player constraint inherent in their very design. They simply cannot account for and adjudicate every possible player action and situation.</p><p></p><p>RPG's can because they have a GM that can adapt on the fly to all kinds of PC craziness.</p><p></p><p></p><p></p><p></p><p>Why should I point out the obvious when you have so much experience in the RPG hobby?</p><p></p><p>If you really don't know with all your experience, then nothing I can point out will convince you.</p><p></p><p>As for points on which to stand, lets see if you are able to acknowledge one I have just made in my other replies to your recent rebuttal...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8151377, member: 27996"] Nope. GM Prep is inherent in RPG's. You are separating out a processes of playing the game, and saying [I]"If you do this thing everyone does to run any RPG session,"[/I] you are not ready to go "out of the box'. That's like telling everyone that the game of Monopoly is not ready to go out of the box. Everyone would say you're being ridiculous. No Computer game is ready to go 'out of the box' by that standard. When you bought Skyrim you could not play it 'out of the box'. You need to interface the game with other devices to play it like the relevant Console. And then there's the downloading of game patches... You have a different idea of the level of detail required for sandbox play for RPG's compared to everyone else I have come across in the hobby. No one who engages in sandbox play has [I]everything [/I]fully fleshed out before hand. Nor have I heard of anyone but you on RPG forums trot out "[I]100% fully-fleshed-out locations, NPCs, and side quests ready and waiting"[/I] as a standard for playing an RPG in the sandbox style. No. It is exactly the opposite situation. Videogames have much greater player constraint inherent in their very design. They simply cannot account for and adjudicate every possible player action and situation. RPG's can because they have a GM that can adapt on the fly to all kinds of PC craziness. Why should I point out the obvious when you have so much experience in the RPG hobby? If you really don't know with all your experience, then nothing I can point out will convince you. As for points on which to stand, lets see if you are able to acknowledge one I have just made in my other replies to your recent rebuttal... [/QUOTE]
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