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General Tabletop Discussion
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What can WotC do in OneD&D to make the DM's Guide worth buying?
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<blockquote data-quote="Lojaan" data-source="post: 8819362" data-attributes="member: 71784"><p>It's gonna maybe sound weird but... make the DMG something that people <em>want</em> to read?</p><p></p><p>I think that so few people having read it shows you the real problem. DMs just wanna have fun yeah? And the DMG is a full on textbook.</p><p></p><p>So to add to this thread - what do people think could make people want to read the DMG? What could make it fun and interesting?</p><p></p><p>Here are some ideas:</p><p></p><p>Articles from high profile DMs on how they do things</p><p>Super cool art</p><p>Really basic instructions on how to actually DM, specifically how to:</p><ul> <li data-xf-list-type="ul">Describe the scene</li> <li data-xf-list-type="ul">Invite player action</li> <li data-xf-list-type="ul">Narrate action results (and repeat)</li> </ul><p>(Include examples of what NOT to do)</p><p>Weapon and armour game formula and advice on how to create your own, same for spells and classes</p><p>Some monster ecologies</p><p>How to world build using geopolitics (like the great YouTube channel by Baron de Ropp, <a href="https://youtube.com/c/DungeonMasterpiece" target="_blank">https://youtube.com/c/DungeonMasterpiece</a>)</p><p>Tips on how to invoke certain player/game experience (horror/fey whimsy/mystery etc...)</p><p>How to have fun as a DM (and what to do when it stops being fun)</p><p>No DnD is better than bad DnD</p><p></p><p>That's just off the top of my head.</p><p></p><p>Who knows - if the DMG was as much fun as the PHB then maybe we would have more DMs.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 8819362, member: 71784"] It's gonna maybe sound weird but... make the DMG something that people [I]want[/I] to read? I think that so few people having read it shows you the real problem. DMs just wanna have fun yeah? And the DMG is a full on textbook. So to add to this thread - what do people think could make people want to read the DMG? What could make it fun and interesting? Here are some ideas: Articles from high profile DMs on how they do things Super cool art Really basic instructions on how to actually DM, specifically how to: [LIST] [*]Describe the scene [*]Invite player action [*]Narrate action results (and repeat) [/LIST] (Include examples of what NOT to do) Weapon and armour game formula and advice on how to create your own, same for spells and classes Some monster ecologies How to world build using geopolitics (like the great YouTube channel by Baron de Ropp, [URL]https://youtube.com/c/DungeonMasterpiece[/URL]) Tips on how to invoke certain player/game experience (horror/fey whimsy/mystery etc...) How to have fun as a DM (and what to do when it stops being fun) No DnD is better than bad DnD That's just off the top of my head. Who knows - if the DMG was as much fun as the PHB then maybe we would have more DMs. [/QUOTE]
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What can WotC do in OneD&D to make the DM's Guide worth buying?
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