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What can WotC do in OneD&D to make the DM's Guide worth buying?
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<blockquote data-quote="AnotherGuy" data-source="post: 8821909" data-attributes="member: 7029930"><p>If people are worried about space within the DMG, much of it could be moved online where it can be improved/updated on an offered for free - here me out. We have had several editions of the game most of the stuff in the DMG can be found online anyways - why not capitalise and take control of it. And really we need the space.</p><p>So all of this SHOULD be online (and maintained by WotC)</p><ul> <li data-xf-list-type="ul">Learning how to DM, various DM techniques/styles, session 0, players, discussing genre/themes....etc</li> <li data-xf-list-type="ul">Tables - random dungeon generation, NPC generation (motives, appearance, names...etc), encounter options, Random encounter tables by terrain, tables upon tables...etc</li> </ul><p>In the DMG however you provide a summary overview, definitions and links to the sites.</p><p>Then you can focus on the real important issues and go into more detail</p><ul> <li data-xf-list-type="ul">Options/modular systems for low level/high magic, gritty, horror, pulp, gunpowder, item breakage, substitute magic systems/skill systems...etc</li> <li data-xf-list-type="ul">Rewards and Treasures</li> <li data-xf-list-type="ul">Traps, Poisons, Madness, Corruption, Diseases, Injuries,</li> <li data-xf-list-type="ul">Exploration and Social Challenges</li> <li data-xf-list-type="ul">Magical Items</li> <li data-xf-list-type="ul">Combat encounter set-up</li> <li data-xf-list-type="ul">Downtime (DM side) - and there should be Downtime in the PHB as well </li> <li data-xf-list-type="ul">Special location rules - underwater, ethereal, astral, aerial...etc</li> </ul><p>Finally, I think monster generation should be in the Monster's Manual.</p><p></p><p><u>EDIT:</u> Good layout and decent index should be standard; I shouldn't even need to mention it.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8821909, member: 7029930"] If people are worried about space within the DMG, much of it could be moved online where it can be improved/updated on an offered for free - here me out. We have had several editions of the game most of the stuff in the DMG can be found online anyways - why not capitalise and take control of it. And really we need the space. So all of this SHOULD be online (and maintained by WotC) [LIST] [*]Learning how to DM, various DM techniques/styles, session 0, players, discussing genre/themes....etc [*]Tables - random dungeon generation, NPC generation (motives, appearance, names...etc), encounter options, Random encounter tables by terrain, tables upon tables...etc [/LIST] In the DMG however you provide a summary overview, definitions and links to the sites. Then you can focus on the real important issues and go into more detail [LIST] [*]Options/modular systems for low level/high magic, gritty, horror, pulp, gunpowder, item breakage, substitute magic systems/skill systems...etc [*]Rewards and Treasures [*]Traps, Poisons, Madness, Corruption, Diseases, Injuries, [*]Exploration and Social Challenges [*]Magical Items [*]Combat encounter set-up [*]Downtime (DM side) - and there should be Downtime in the PHB as well [*]Special location rules - underwater, ethereal, astral, aerial...etc [/LIST] Finally, I think monster generation should be in the Monster's Manual. [U]EDIT:[/U] Good layout and decent index should be standard; I shouldn't even need to mention it. [/QUOTE]
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What can WotC do in OneD&D to make the DM's Guide worth buying?
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