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What can WotC do in OneD&D to make the DM's Guide worth buying?
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<blockquote data-quote="teitan" data-source="post: 8828091" data-attributes="member: 3457"><p>The 5e DMG is already worth buying. When it first came out it was praised for its abundance of optional rules to tweak the game how the DM sees fit, the dungeon generator, the guidelines for building adventures, etc. it’s a very well done DMG and I’m tired of pretending it’s not because some influencers in the last few years said “you don’t need this book” because the 2e version was so weak or it isn’t as useful as the 1e version. </p><p></p><p>If more people actually read the DMG they would realize that no, it isn’t bad to limit options and can lead to some great campaigns. No a lot of the rules everyone thinks are broken aren’t actually “rules” but are optional systems that you don’t have to use and the DMG has other options to use which means you can add other options of your own devising. “We are tired of fixing your broken game WOTV” except that was the point of 5e, having a customizable game and the DMG is all about customization. It’s a feature and not a bug and yeah I’m tired of pretending it’s not. </p><p></p><p>Don’t like the current flanking rules? Change em. It’s encouraged. Oh you get a +2 instead. Fixed. How easy is that? DMG encourages that and tell you it’s YOUR GAME. Much like Brittany… leave the DMG alone. It’s a good product.</p></blockquote><p></p>
[QUOTE="teitan, post: 8828091, member: 3457"] The 5e DMG is already worth buying. When it first came out it was praised for its abundance of optional rules to tweak the game how the DM sees fit, the dungeon generator, the guidelines for building adventures, etc. it’s a very well done DMG and I’m tired of pretending it’s not because some influencers in the last few years said “you don’t need this book” because the 2e version was so weak or it isn’t as useful as the 1e version. If more people actually read the DMG they would realize that no, it isn’t bad to limit options and can lead to some great campaigns. No a lot of the rules everyone thinks are broken aren’t actually “rules” but are optional systems that you don’t have to use and the DMG has other options to use which means you can add other options of your own devising. “We are tired of fixing your broken game WOTV” except that was the point of 5e, having a customizable game and the DMG is all about customization. It’s a feature and not a bug and yeah I’m tired of pretending it’s not. Don’t like the current flanking rules? Change em. It’s encouraged. Oh you get a +2 instead. Fixed. How easy is that? DMG encourages that and tell you it’s YOUR GAME. Much like Brittany… leave the DMG alone. It’s a good product. [/QUOTE]
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Community
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What can WotC do in OneD&D to make the DM's Guide worth buying?
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