Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What can you do with Diplomacy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 1105675" data-attributes="member: 259"><p>A player in my game got frustrated at my interpretation of diplomacy. Using twinked-out multimagical effects, he achieved a diplomacy roll of something like 37 in an encounter with a guard.</p><p> </p><p>The guard had specific orders to prevent anyone from approaching a certain monastery (at which a massacre had occurred recently; his bosses wanted the massacre kept secret). He was told to blow people off who asked to approach. He knew that disobedience was often punished by torture and execution.</p><p> </p><p>Did the 37 on a diplomacy check convince this initially unhelpful guard to let the PCs explore the monastery? Heck no! It persuaded him to treat the diplomat with bowing and scraping humility, to offer up all kinds of excuses and apologies for the inconvenience; once he found out they'd explored the monastery anyway, it persuaded him to pretend they hadn't told him anything and to caution them to get out of dodge before his superiors found out.</p><p> </p><p>The diplomat player scowled and frowned afterward, telling me how disappointed he was at the miniscule effects of diplomacy. Too bad, says I: the skill, like all social skills, is limited by context. You cannot bluff a relatively sane person into believing the sky is green (although you can bluff them into thinking that you're hallucinating a green sky). You cannot intimidate an ancient red dragon into setting you free, after it's killed all your friends in one round(although you can intimidate it into killing you quickly rather than risking your wrath). And you cannot diplomize a guard into risking a death by torture (although you can diplomize the guard into giving you some information about the situation and helping you avoid his superiors to a small degree).</p><p> </p><p>Playing otherwise just ruins my suspension of disbelief. It leads to characters acting in ways basically contrary to how folks think. And that's no good.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1105675, member: 259"] A player in my game got frustrated at my interpretation of diplomacy. Using twinked-out multimagical effects, he achieved a diplomacy roll of something like 37 in an encounter with a guard. The guard had specific orders to prevent anyone from approaching a certain monastery (at which a massacre had occurred recently; his bosses wanted the massacre kept secret). He was told to blow people off who asked to approach. He knew that disobedience was often punished by torture and execution. Did the 37 on a diplomacy check convince this initially unhelpful guard to let the PCs explore the monastery? Heck no! It persuaded him to treat the diplomat with bowing and scraping humility, to offer up all kinds of excuses and apologies for the inconvenience; once he found out they'd explored the monastery anyway, it persuaded him to pretend they hadn't told him anything and to caution them to get out of dodge before his superiors found out. The diplomat player scowled and frowned afterward, telling me how disappointed he was at the miniscule effects of diplomacy. Too bad, says I: the skill, like all social skills, is limited by context. You cannot bluff a relatively sane person into believing the sky is green (although you can bluff them into thinking that you're hallucinating a green sky). You cannot intimidate an ancient red dragon into setting you free, after it's killed all your friends in one round(although you can intimidate it into killing you quickly rather than risking your wrath). And you cannot diplomize a guard into risking a death by torture (although you can diplomize the guard into giving you some information about the situation and helping you avoid his superiors to a small degree). Playing otherwise just ruins my suspension of disbelief. It leads to characters acting in ways basically contrary to how folks think. And that's no good. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What can you do with Diplomacy?
Top