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What can you do with Diplomacy?
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<blockquote data-quote="Voadam" data-source="post: 1106574" data-attributes="member: 2209"><p>Couple things here. </p><p></p><p>It is perfectly reasonable to use social skill rolls for "offscreen only" events. When you are in character talking to someone it is perfectly reasonable to base interactions off of what and how things are said in the context of the conversation. No die rolls.</p><p></p><p>What does this leave the skill roll for? When you are not first person roleplaying out the encounter "in my downtime I work on improving relations with the dwarven ambassador." "I speak soothingly to the frightened child to calm him down." etc.</p><p></p><p>A DM can also use your character's Charisma and social skills as a guide to how people react to in character roleplay, a high charisma character has an easier time getting people's attention and is less likely to be cut off, a high intimidate character can scare people with less effort, etc.</p><p></p><p>Is this as mechanically effective as skill points in spot or hide,maybe not but so what?</p><p></p><p>To have the RESULT of in character interactions determined by a skill roll instead of the interaction itself removes the point of interacting.</p><p></p><p>I go the same way for intelligence and figuring out puzzles and plots, those are for players to figure out, not mechanical rolls based off a characters mechanical scores.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1106574, member: 2209"] Couple things here. It is perfectly reasonable to use social skill rolls for "offscreen only" events. When you are in character talking to someone it is perfectly reasonable to base interactions off of what and how things are said in the context of the conversation. No die rolls. What does this leave the skill roll for? When you are not first person roleplaying out the encounter "in my downtime I work on improving relations with the dwarven ambassador." "I speak soothingly to the frightened child to calm him down." etc. A DM can also use your character's Charisma and social skills as a guide to how people react to in character roleplay, a high charisma character has an easier time getting people's attention and is less likely to be cut off, a high intimidate character can scare people with less effort, etc. Is this as mechanically effective as skill points in spot or hide,maybe not but so what? To have the RESULT of in character interactions determined by a skill roll instead of the interaction itself removes the point of interacting. I go the same way for intelligence and figuring out puzzles and plots, those are for players to figure out, not mechanical rolls based off a characters mechanical scores. [/QUOTE]
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