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What can you do with Diplomacy?
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<blockquote data-quote="Merova" data-source="post: 1106695" data-attributes="member: 2505"><p><strong>Currency & Extended Tasks</strong></p><p></p><p></p><p></p><p>Hi all!</p><p></p><p>I strongly disagree with this. As game constructs, any resource spent in a stat or skill ought to have equivalent value to any other. This is called fair currency. Think of your skill points as a type of money; why should you spend this "money" on inferior goods? GMs, who put the success of the contest on the part of player "drama" rather than character "karma," are cheating their players, IMO.</p><p></p><p>For the most part, I agree with Mistwell. However, I feel that the current system for implementing social challenge is faulty. It revolves around a "one roll" pass/fail mechanic. A system for extanded task resolution, much as is implemented in <em>Dynasties & Demagogues</em>, would help out with this task.</p><p></p><p>This would help out in two ways. First, it would allow fortune to even out; one lucky roll will not save the day nor will one awful roll dash your hopes. Second, it would require that the designers focus on integrating a balanced and coherent approach to social challenge. One which doesn't allow the "social powergamer" to bypass the threat system. As has been pointed out, a socially maxed PC at 6th level can "defeat" threats at CR 20 with a single good Diplomacy roll. It's unbalanced.</p><p></p><p>This agrument should hold true for all types of "in-game" challenges, including problem solving.</p><p></p><p>Thanks for reading.</p><p></p><p>---Merova, social powergamer since '87. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Merova, post: 1106695, member: 2505"] [b]Currency & Extended Tasks[/b] Hi all! I strongly disagree with this. As game constructs, any resource spent in a stat or skill ought to have equivalent value to any other. This is called fair currency. Think of your skill points as a type of money; why should you spend this "money" on inferior goods? GMs, who put the success of the contest on the part of player "drama" rather than character "karma," are cheating their players, IMO. For the most part, I agree with Mistwell. However, I feel that the current system for implementing social challenge is faulty. It revolves around a "one roll" pass/fail mechanic. A system for extanded task resolution, much as is implemented in [i]Dynasties & Demagogues[/i], would help out with this task. This would help out in two ways. First, it would allow fortune to even out; one lucky roll will not save the day nor will one awful roll dash your hopes. Second, it would require that the designers focus on integrating a balanced and coherent approach to social challenge. One which doesn't allow the "social powergamer" to bypass the threat system. As has been pointed out, a socially maxed PC at 6th level can "defeat" threats at CR 20 with a single good Diplomacy roll. It's unbalanced. This agrument should hold true for all types of "in-game" challenges, including problem solving. Thanks for reading. ---Merova, social powergamer since '87. ;) [/QUOTE]
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